Tuesday, August 8, 2017
#RPGaDay: Day 8
All caught up, let's keep this train a rolling (mostly because I'm sure to fall off the wagon late next week...)
#8 What is a good RPG to play for sessions of 2 hours or less?
Definitely not Earthdawn...
There's a few I've played that could certainly fall into this category. The best games for short game sessions are, in my mind, ones that have basic rules and are easy to run, rather than something that takes a long time to run and adjudicate. Most of what leaps to mind are all these one-shot, one page indie RPGs that are out there; Everyone is John, Lasers and Feelings, and Fiasco. But, there are some larger, more robust RPGs that work in a two hour format too. If it's a narrative driven game, rather than a tactical rules-based one, you can get some decent game time in 2 hours. FATE, for all that I'm not enamored with the rules, tends to have quick play and conflict resolution. My go-to game lately, FFG's Star Wars (and soon to be Genesys) narrative dice system also does well in a shortened format. My bi-weekly Wednesday night game sometimes only actually plays for 2 hours, and we are usually able to move the story and plot along at a decent pace in that short time-frame.
I'm really enjoying this series. Looking forward to some of the answers coming up later in the month.