Aright; one more trio and then I'm caught up to today...
19: Which RPG features the best writing?
|Signed by Bill Slavicsek, Sam |
Stewart, Sterling Hershey,and Pablo Hidalgo
Suffice to say that the Star Wars we know today would not have been possible without the work of Bill Slavicsek and his writing team at West End Games. One of the highlights of my week at GenCon was listening in on his panel and hearing the stories about the early days of Star Wars gaming. Shaking his hand afterwards and giving him an enthusiastic "thank you!" was a bonus.
20: What is the best source for out of print RPGs.
If you don't mind them being PDF copies, I have to direct folks to DriveThru-RPG. They've got quite a few games that have given up the ghost and faded into almost-obscurity. I'm sorely tempted to pick up a pdf copy of Mekton Zeta and Mekton Zeta Plus, just to have them on my tablet.
Which reminds me that I should really get a new micro-usb for my tablet. My 32GB one is starting to reach capacity...
21: Which RPG does the most with the least words?
I'm going to have to go with Lasers and Feelings. You can't get better than a one-page RPG that basically does it all for playing a "Not Quite Star Trek" game.
Speaking from a traditional published-work perspective, I'll probably look to Savage Worlds and FATE Accelerated. These two books are tight, digest-sized RPGs that can handle just about any genre or game as-is. Sure, there are expansion books that flesh out a lot of the details and give players expanded rules, but you really don't need them if you want to play a steampunk game, or a sci-fi game, or a fantasy game. All the rules you need are in those books, and the rest you can build off of them.
And with that, we're caught up to today. Tune in later this afternoon, when I answer the Day 22 question "Which RPGs are the easiest for you to run"!