Greetings, true-believers.
I'm still here. The blog has not died. I've been distracted for a few weeks with the creation of my Earthdawn campaign.
Not to jump games too much, but I've had a long, involved history with Earthdawn. It was the game that helped me find a lot of friends when I went to college. Back in 1993, it was one of the "Hot Games" on the market, something else to play besides D&D. I ran about three campaigns back then, and gamed the hell out of the world until 1998 when 3rd Edition D&D came out, and that was the new "Hot Game".
Since then, my friends would occasionally try to tempt me back to Earthdawn, but I had become burnt out on the system. You run something for years, you need a break. That and I wasn't too impressed with what Living Room Games changed, or didn't change, when they took it over.
Now here I sit, twelve years later, putting together a campaign in a world I haven't touched for over a decade, yet feels like I'm coming home after a long trip away. My buddies' perseverance has paid off, and I'm developing another game that has the serious potential for awesomeness.
I'm still creating for Fragments from the Rim for the Order 66 Podcast, still running Order 65, and Brothers in Arms, and still developing Another Longshot, but now for a change of pace I'll have Earthdawn too. It will be interesting to see what Legends get told this time around.
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