Thursday, April 7, 2016

4DoGG; Because 3DoGG Wasn't Awesome Enough

Well week ago I was kicking off the first module in my schedule at GamerNationCon. I had a wonderful time down in Denton, gaming with the Gamer Nation at Dallas Games Marathon for what may be the last time (not as ominous as that statement sounds, but more on that later). The con was exciting, exhilarating, exhausting, and exceptional. Everyone brought their "A Game", their best attitude, and their awesomeness. Attending was a great way to cap off my "March Vacation" and made me feel like all the work I'd done for it for the last few months were worthwhile.

The Con

I said this last year, and I'm going to say it again; this con is the best gaming con I've ever been to.  Small, intimate, with a lot of gaming to be had. RPGs, board games, dice games, panels; you name it, they got it. And with 150 people attending you feel like you know everyone within a day and that they rate at the very least as "drinking buddy" by the end of the con. All of the alumni of Gamer Nation Studios and their comrades threw an awesome con; GM Chris, GM Dave, TG, Brev, Bradshaw, Tim, Kat, Hudson; hats off to all of them for knocking this con out of the park.

It was great to get to talk with Star Wars Saga Edition and D&D 5E Developer Rodney Thompson (and welcome him into the Rebel Legion for those efforts), and to hang with Christopher West from Maps of Mastery; both of them were the Convention Guests of Honor. Chris got to sit in on my Hunt for the White Spring module, and saw how much his maps make running my con-modules a snap.

Con Friends are odd friends; guys and gals that you see once a year, maybe twice if you're lucky. I had a few come back, like Sam, Keith, and Sterling; it was awesome seeing those guys again and hanging with them. I made a few new ones this year, and hope we're all able to make it back in 2017.

Knights of the Rebellion (or Cliffhangers Rule)

I ran two modules at GNC2016 for Star Wars; the Guns of Nova Rain and The Hunt for the White Spring. Each got run once, back to back on Thursday and Saturday. Both modules have "Knight-level" PCs; they have +150 earned XP for Nova Rain, and +180XP for White Spring.

In the Guns of Nova Rain, the PCs are an elite Rebel Strike team sent to Makeb to climb a 2km tall mesa and disable or destroy a trio of cannons that prevent the Rebel's 5th Army from being extracted. This was the 5th and 6th times this module was run, and in both instances the PCs did something no previous team had done. The 5th run utilized the vehicles in the base to take out the guns, and the 6th run blew the entire goddamn mesa apart "somehow" (there's a chance you may play it in the future, so I'm not going to give away how that can be accomplished).

In the sequel, The Hunt for the White Spring, the PCs are racing against the clock to find a lost Jedi Cruiser from the Clone Wars laden with lost treasures from the Jedi Order. Three of the PCs from the Nova Rain team return (well, four actually, but one is an NPC in this module), along with 3 new ones; two Force Sensitives built from Force and Destiny careers and an Ace Pilot who used to fly Consular-class Jedi Cruisers during the war (not Force Sensitive, just a damn good pilot). The adventure has twists, turns, a Mad Max style chase, and a seemingly fun encounter at the end where half the group has to deal with a stowaway while the rest try to outrun an Imperial Light Cruiser.  I only got to run this one twice, and both times the groups highly enjoyed the experience.

And I even teased next year's module and left my White Springs players in a cliffhanger.  Coming to Gamer Nation Con 4 in 2017; Revenge of the Jedi, the final chapter of the Knights of the Rebellion story arc.

Edge of the Wasteland (or Did The Minutemen Send You?)

I ran my Edge of the Wasteland module four times during the con; three scheduled times and one late night run from 10pm to 2am. Everyone...EVERYONE played their character masterfully. Gotta admit that the Saturday night run was my favorite; it was for the five Patreon backers of D20 Radio with Sam Stewart from FFG as the sixth. Even so, not a single run went poorl, everyone had a good time, and I hope I gave Sam a different perspective on the potential of the system he helped create.

Nod to my Local Legion(s) CO Erich who recorded the audio interludes and news reports for Vault 20 Radio, they worked well, my friend. 

Artemis (or Why the Hell Haven't We Done This Before?)

Okay, local peoples; why the hell haven't we done this before?! Artemis Bridge Simulator; you get together with 5+ friends with laptops, a big TV and a computer to act as a server, and frikkin' BE A BRIDGE CREW. Captain, helmsman, fire control, engineering, comms, science, engineering, even fighters! Go blow up attacking fleets, protect freighters and space stations, mind the black holes and asteroids, HAVE FUN!  I finally got to do two hour-long missions, and it was a blast. 

And it's fun having Rodney Thompson and Sam Stewart as members of your bridge crew.

(And for the love of god and the last time; HEADING ZERO THREE ZERO, NOT THREE ZERO know who you are)  ;)

Fallout - The RPG (or Please Don't Sue Me, Bethesda & FFG...)

Folks have asked me (many folks have asked me) if I'll be making the house rules I used available for the general populace. Yes, I will be; the only question is "when?" I need to get some stuff done in April, so May is looking like the soonest I'll have time to get the stuff down into some decent, shareable pdf format. Races, career recommendations, equipment, scavenging, crafting, and adversaries; these are all things I want to refine before release. Come to think of it, I might release in sections; section one will be character creation and some basic gear. Section two will be Adversaries. Section three will be advanced gear, crafting, and scavenging. Yeah, that's a good sequence to do it in.

I just want to make sure I do it right so I (nor anyone else) gets into any trouble.

GamerCred (or GamerNationCon Merit Badges)

GamerNationCon has a "game within a game" that runs from convention to convention, the accumulation of GamerCred pins for various feats of nerdity and geeky milestones.  You can see the entire list here, at least the most recent "active" list.  Many pins have retired, and assuredly some of these will retire too.

You can use GamerCred for a variety of things; the most common is to get early access to event registration. But even at the Con folks are able to get stuff or participate in certain events. I think this year was the first time GamerCred could get you free bottled water.

The one goal I set for myself when I got to GNC this year was to finally earn the Iron GM pin. To earn it, you have to run 30+ hours of RPGs. This was feasible this year. Last year when GNC was only 3 days, it was much less so. The con opens at noon on Day 1, 9am to 2pm every other day, and the last day you only have until 2pm because the con ends and the auction starts. To earn it last year, you would pretty much be running games from open to close and have to have someone bring you food.

This year, they added an extra day and didn't increase the hours needed to earn Iron GM. Thursday and Friday I ran two games, ran three on Saturday, and one on Sunday. They were 4 hours each. 8x4=32.  30+ hours of running role playing games = Iron GM Phil. Achievement Unlocked, pin earned.

I actually ended up with something like +80 GamerCred over last year, meaning up at about 140 GamerCred. I don't really have to worry about needing early event registration; I think I'm one of the largest  contributors to the Event list. Still, it's all about your cred, right?

The GNC Auction (or The First Hit is "Free")

During GamernationCon, you earn XP for playing in events. Usual rate is 10xp per hour of gaming. The reason you want XP is to use that XP to bid and buy things during the GamerNationCon Auction, held at the end of the con. Many, many folks will pool XP to be able to bid on some highly-sought-after items, like the special GamerCred pin that's worth 100 GamerCred. Bidding can get pretty intense and fun

The swag someone can walk away with is not insignificant. Game Companies have donated a swath of product to the Con. Rodney donated a 5th Edition Players Handbook and a copy of his Waterdeep game. FFG sent down a bunch of books and games, including the newly released Special Modifications and a core set for Armada. Chris West donated his entire printed collection as one item up for bid, and I think it went for over 800 xp. A Professional painter from Reaper Miniatures who loves doing Star Wars conversions of his company's minis.

Thanks to Jon Steven and Eric Benders, my brother an I were able to snag all three converted minis and the Armada core set. Sam Stewart helped us get the last of the three painted minis; the Miralukan Sith Marauder. He had a caveat for me though; I have to bring a module next year that features her as the BBEG.

Challenge Accepted.

GNC Episode 4: A New Hope

Sadly, the Boys gave us some bad news at the end of the con. Dallas Games Marathon is losing it's lease at the end of the year. They're not sure where or even if they'll be able to move to another location that would allow them to continue their business model. At this time, the fate of Gamer Nation Con 2017 is uncertain, but the Event Organizers have Hope that it will work out. So in about a year, we'll be descending on the Dallas Forth Worth area somewhere to get together and game with the great Gamer Nation at GamernationCon 4: A New Hope.


I'll miss DGM. It's a hell of a place.  A hundred foot wall of boardgames, practically everything a board game geek would want to play, all for free. Massive rooms for table games and rpgs. A back room fit for an Artemis bridge and allows folks to watch the fun. And a 7/11 right out front. It was perfect. If I never play there again, I'll pour one out for DGM next year.

If you can make it to GNC 2017, go. Please. You won't have a bad time. You'll game the most you've ever gamed at any con; yes, even GenCon. You'll hang out with folks from the industry.

Big thanks to my buddy and Legionnaire Brother, GM Chance, for allowing my brother and I to crash at his place.  Thanks, Chris!

Finishing Moves

So, what now, now that GNC 3: Beyond Thunderdome is in the bag.  I'm back to working on Another Longshot as my main game. The house that hosts one of the groups just made a table insert that's a 32" flatscreen TV, so we can throw pdfs of maps onto it and scale it up for 1" minis. That should be fun to play with. I'm also working on my Roll20 game's first story arc, the Swords of Tython. I've got some special interest in the Swords of Tython story because I might turn that into the next adventure arc for my GamerNationCon modules after I finish up the Knights of the Rebellion storyline.

April is also going to be a month where I refine and finish up my preparations for my return to LARPing. Getting my character Gatewalker ready for Crossover will be high on my mind; I've got some armor detail to finish, several blasters to paint, and I have to learn how to use an airbrush for doing my make up.

It'll be fun, and I'll be sharing it all here.

Oh, and I'll be finishing off Year 40 this month. It wasn't a bad year.  Let's hope Year 41 will be even better. 

May the dice be with you.

Rebel Legion Members and Honorary Members at GNC 2016

1 comment:

  1. I am so so so so waiting for you Edge of the Wasteland module:)