Sorry about that. Better a week late than not at all, though.
So two weeks ago I wrote about seven of the thirteen Obligations your Jedi could have for an Edge of the Empire campaign. This week, I'll finish off the list of my suggestions. Once again, I will be tapping into the resource and additional suggestions presented by Sterling Hershey. His own blogpost a few weeks ago gave us some great suggestions for Obligations for any character, and helped clarify what could be a minor Obligation and what could be a major one.
We're starting to get into the realm of Obligations that might not be such an obvious fit for a Jedi, but as I wrote in my last post any of these Obligations can work, and work well if you're willing to be a little creative in what the Obligation means.
|She doesn't look so evil with green blades...|
Bounty: One of my favorites, because it will inevitably and likely lead to someone in heavy body armor and a jetpack rocketing in out of nowhere and opening fire on the Jedi. This is also a step up from the "Crime" obligation from last post, where not only has the Jedi offended some local personage or law, but so severely that they now have a bounty on their heads. It could also mean that the Jedi is so good at her role as Protector of the Republic that some criminal organization has decided they'd be better off without her as a foil to their enterprises.
Debt and Favor: These two almost go hand in hand, so I'll cover them both at the same time. A Jedi rarely needs money, but you could be stuck on some Outer Rim dustball with a broken hyperdrive, and maybe your attempt to bet on the local podrace went not as expected. Or perhaps you cut out the preamble of gambling and borrow the funds needed on credit.
Depending on the Era, a Debt Obligation might not last very long before turning into some other obligation. If the Jedi Council is still around, they might be able to wipe out the debt entirely, with the cost being the placement of additional obligations on the character. If the Jedi Council isn't around, or isn't as economically solvent as they are during the Golden Age of the Republic, a Debt obligation could stick around for quite some time, or quickly turn into a Favor obligation if the Jedi cannot pay. You're much more likely to get a Jedi to honor their debts by exchange for services rather than get credits out of them, but sometimes getting a Jedi to look in on your issues can be worth the debt.
High Obligation, Low Obligation
Edge of the Empire says that a low party obligation means that criminals might not talk to you, but reputable people will, and a high party obligation means the opposite. How can this be explained by a Jedi in the party factoring into this matter? It might not have to. I could see a Gm granting a reduction to the effective Group Obligation total of 10 or 20 if the person trying to do the talking is the Jedi. I could also see it not working differently at all. A Jedi with a high Obligation party may be seen as too fanatic to the Order (Dutybound or Responsibility) or too much of a politically liability (Crime, Bounty, Betrayal). Criminal elements may be intrigued why someone with the Jedi's reputation wants to speak to them, or feel the Jedi possesses qualities they can exploit, which explains their willingness to speak to Jedi groups with a high Obligation.