This week is a week where I've got a lot going on, but a lot I could talk about. I should really write up (or import) my notes from the update of my Order 65 campaign from the Star Wars Saga Edition RPG to Edge of the Empire. I suppose I'm doing that anyway, because I've been working on a few more home-brewed Talent Trees for Jedi characters in EotE.
It hasn't been easy.
I used to be a Rifts fan. Maturing in the impresionable 90s of giant muscle-bound heroes, sexy gunslining females, and over-gunned robots, Rifts was my game. But I quickly came to the realization that every subsequent book after the first was just a little more powerful than the one before it. After a decade, they actually had to go back and beef up the original character classes to inflate them to be on par with the classes that came out in their latest book. This power creep turned off a lot of gamers.
Jedi in the D20 system started to suffer this sort of creep. They also suffered a lot from nerf bats and rules that tried to keep them on even standing with non-Force users. Let's face it; Jedi are powerful. They have a lot of tricks up their big, billowy sleeves and should be dangerous in combat and difficult for your average mook to defeat. However, it's no fun always being on the side-kick part of the "Jedi and Friends" show. Jedi characters shouldn't out-shine the other characters in a player group nor hog the spotlight.
It's something I've had to keep in mind when making these three Lightsaber Forms Talent Trees that I've been working on.
As I mentioned a few weeks ago, GM Jedi Scoundrel has come up with his own take on the Lightsaber forms and posted them on the D20 Radio Forums. I think he did a good job, capturing the feel of the Lightsaber Forms as presented in the Expanded Universe and from the Saga Edition of the RPG. Upon further consideration, I also think they full of cheese. Nice cheese, perhaps a good, sharp cheddar or sweet mozzerella, but drippy tastey cheese none the less. I look at some of the talents he came up with and I feel they're too good not to take. As GM Chris is fond of asking in situations like this "Why wouldn't I take this?"
Now as I said, there were a lot of good talents in there, and in the spirit of the community creative process I yoinked some of his talents for my own trees, along with the Blaster Deflection talent from Jon Steven's Ways of the Force web document. There are also a few new talents that I've made, and will be tweaking and re-working as playtesting occurs.
Now all I have to do is have someone playtest them...
We start with the first of the Lightsaber Form Specialization trees with the first of the Lightsaber Forms, Shii-Cho. Closely related to Shii-Cho is Form VI, Niman, and hung off Niman is the two-bladed form of Jar-Kai. This tree represents the basics and preliminary Lightsaber Instruction a Jedi receives, blocking blaster bolts and dealing with multiple enemies in combat. I liked what GM Jedi Scoundrel came up with for Shii-Cho in his trees, so I took it for my trees.
The other "problem talent" is Twin Strikes; for one Triumph or 3 Advantage you can add your saber damage together as one big strike, instead of two individual strikes. Sounds too easy to trigger to me. It's not stated you have to actually be attempting to make two attacks with your sabers to use it. As I look at it, I think I'll change it to read as follows.
Twin StrikeYeah...that looks a little better...
When making a Two Weapon attack with two lightsabers, the character can spend 1 Triumph to inflict a single attack with a base damage equal to he sum of the base damage of the two lightsabers. The character cannot spend Advantages or additional Triumphs rolled to trigger a second hit per the usual Two Weapon Combat rules while using this talent.
There are still tweaks to be made. Heck, I'm still tweaking my original Jedi Career Talent tree.
Fast Times at Coruscant High
|Fast Forms Talent Tree|