Damage; admit it, you love it. You love dealing it. You love seeing how many extra dice you can get for a damage roll. You love seeing the highest possible value come up on the dice you roll for damage. You love the sound your cupped hands make as you shake those many-sided polyhedrons, like some demented, nerdy maraca player. You love the sight of all those dice bouncing as they are unleashed upon the table.
What you don’t like is when one of "dem bones" comes up as a 1. Or even a 2, depending on the die. You see that rogue polyhedron sitting there, it’s taunting you. Laughing at you. Woe is me! If only there were some way I could remove that offensive die from my total! Well, you can. With the Assured Attack feat.
Found on Page 28 of the Rebellion Era Campaign guide, this worthy feat states “Whenever you deal damage to a target with an attack and you roll multiple dice, you can reroll the lowest damage die but must keep its second result, even if it’s worse.” This feat has no pre-requisites. It has no limitations. It can be used any time you make an attack. It can be used on the ground. It can be used in space. It can be used with single target weapons, area attacks, or vehicle weapons. It can be used multiple times in a round. It’s a Bonus feat for Jedi and Soldiers. Just about the only thing you can’t use this with is Force Powers, and it’ll even work with some of those (I’m looking at you, Lightsaber Form Powers…). So any time you roll horrifically on damage rolls, you can try to reroll that lowest die and hope to get something a little bit better. Or a lot better, if you turn that 1 to an 8 or a 10.
Let’s face it, there aren’t too many attacks out there where you only roll one die for damage. This feat can really help bump up the average damage for your character.
We’ve come to the end of another episode, Gamer Nation. Until next time; 20 side up, 1 side down.
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