Showing posts with label All Wings Report In. Show all posts
Showing posts with label All Wings Report In. Show all posts

Thursday, April 17, 2014

A Funny Thing Happened on the Way to "The Rim"...

It's been an odd week, and a heck of a way to end my 38th trip around the Sun.  I had a weekend away with the wife, and have been going full tilt with projects, work, and prior obligations pretty much since last Thursday.  This has really prevented me from getting anything done on my GenCon Module.  Hopefully the next week will allow me to get another PC party written up.
 
Some of the distractions are annoying, some of them are awesome, and some of them were completly out of left field.  For example... 
 
Relief Pitcher...er, Host
 
Last week I was offered the position of "Regular Guest Host" for the Order 66 Podcast.  I have already been doing my regular "Fragments from the Rim" bit for them since...seemingly forever.  Probably more like "Year Three" of the old Order 66 (when they covered Saga Edition).  I'd been a guest host a couple times, and it was a blast.  GM Dave is juggling a lot profesionally and personally, and the boys didn't want the show to suffer from a distracted host.  So now I'll be "philling in" (ba-dum crash) from time to time to help out when Dave isn't available.  It sounds like it may be quite often over the summer, but we'll see.
 
Personally, I'm thrilled.  After 4 years of my own podcasting between All-STOP, The Holocron 2.0, and All Wings Report In, I'm excited to get the chance to sit in with GM Chris and drop some Star Wars RPG Knowledge on the listening masses.  My first show, last Sunday, allowed me the chance to chat with Andrew Fisher, one of the main developers for the system over at Fantasy Flight Games.  It was a lovely discussion about the Explorer splatbook, Enter the Unknown, and a post-show chat about Marvel movies and video games.  My next show will be similar, currently scheduled for May 11, we'll be talking with Sam Stewart about Suns of Fortune, the book about the Corellia Sector.  (There's a discussion thread on the D20 radio boards for anyone who wants to submit questions.)
 
Oh, and I now have my own D20 Radio Email addy.  I can now be contacted through the show at gmphil@d20radio.com.  Questions, comments, feedback; send it.
 
Fragmented Fragments?
 
I guess the one downside to this is it sort of derails my plans for my in-character bit that shares the title of this blog.  I'm not really inclined to do both Fragments and guest host the same show.  It feels somewhat redundant, and possibly a little narcissistic.  I'd like to keep doing Fragments for the shows that I'm not on.  Maybe I should find my own back up; someone to fill in for Fragments while I'm doing the Guest Host thing. 
 
I may have an idea for that...hmmmm...
 
My Other Gig
 
Thank the Maker, it looks like All Wings Report In is finally going to get back on track.  Erich and I are supposed to record the next episode this weekend.  It'll be nice to get back on a regular schedule with that.  I really couldn't do the show without him, not the way the Legion deserved.  Thankfully, we've got a lot to talk about too.  All kinds of Star Wars and Legion stuff are coming up.  Should make for a good show.
 
Anyway, that's all I got this week, because I'm sort of out of time to write more.  Hope to have more "crunch" for next time.
 
May the Dice be with you!
 
 
 

Thursday, December 26, 2013

2013 Finale

Here we are, at the end of 2013 and the cusp of 2014.  We have a Government we dislike, a new Doctor Who, and a Hobbit movie that's about 80% new material.  This coming year we get the Age of Rebellion core-rulebook, several neat supplements that cover Corellia and Hired Guns, and an adventure that's "Ocean's 11 on Cloud City".  We also get the rough draft of official rules for Jedi Knights later this year with the Force and Destiny Beta. 

Will I be on-hand at GenCon for it's release?  Signs point to "no", but someone might kick the Magic-8 Ball and see if the prediction changes.

Until then, I've got some updates of my own to do on the Edge of the Jedi document.  I think I finally fixed the Twin Strike issue, thanks to some feedback from Dono.  I also decided to add in a couple house rules I'm using for Force Use and for "Kinetic Combat" with the Move power.  I also officially direct folks to Dono's Ways of the Force document for Healing and ideas for NPCs with his "Injure" power.

I also did some changes to Shien and Djem So.  I made mastery in them about to redirect damage back to the attacker for three Threats or one Despair, and had them both deal base weapon damage from the attacker's weapon instead of a flat out 10 damage.  I might bump it back up to 10 damage, since it has such a high requirement to activate, and it's not negating the damage the player takes, just sends a bunch of it back to the attacker.  And it's 25 XP into a secondary (or later) talent tree.  Actually, I think I will do that.

I love it when I game design mid-post.  Makes me look so erratic and unprofessional.  Oh wait...

I think my first post in 2014 will be the Version 1.03 rules for Edge of the Jedi.  Stay tuned.

Costuming


One of my presents from the Wife was a commitment to have the Jedi Shadow finished by the end of February.  The costume's been so close to done for so long, it's just fallen by the wayside with all the crap that's gone on in my home this past year (sadly that statement is more literal than I'd like).  That being said, I think we decided a whole revamp on the skirt is needed.  I'll want to save as much of the pain-in-the-ass work as much as possible, like the large-runed bottom skirt, but some of the upper layers will need re-doing.

I've noticed that the New England Garrison needs more red sabers.  More Darths.  We have Vader and Maul, and a very good Nihilus.  Occasionally we see a Revan.  But we have a ton of Jedi in Alderaan base, and our parades will include several of them.  Occasionally, Nihilus or Maul will wade into them during a parade and do a little scripted duel.  I think it would be awesome to have more of that, and that means more Darths.

I've been all about doing Darth Malgus for years now, even went so far as to pick up Ultrasaber's interpretation of his lightsaber.  There's a guy out there I'm following who's going to start doing pieces of his costume "soon".  Do I wait?  Do I start working on something else?  I'd love to do Darth Adraas, it's a sick look.  Something like "Renaissance Iron Man meets Munch's The Scream".  It's a solid look for a Sith, and it's even a solid masked outfit.  Additionally, if I am able to Malgus later, I can repaint Adaraas to be the generic "TOR Jedi Knight", since they use the same armor (only the handplates are different).

I've got a lead on a suit of this TOR Jedi/Sith Armor, and several people out there are making the mask.  Tempting.  Very tempting.

We'll have to see.


Back on the Air

Thanks to some huge help from Mr. Dan Decker of Echo Base, the All Wings Report In podcast is back on the air.  It's crude, a little rough, and doesn't do the job well as nearly as it should thanks to the absence of my usual wingman, Erich, but at least it's an episode.

Not sure when the next one will be, but I hope Erich will be back sooner rather than later.  The show suffers without him.  I'm just going to do what I can to keep it going until he's able to get back into formation...

Closing Time

I think that's going to do it for this post, and for this year.  Thanks again for everyone who's subscribed, and who visits this page from my links.  Hopefully I'll have many more posts filled with useful (or at least interesting) tid-bits in 2014!

Thursday, March 21, 2013

Clones, Clovers, and Costumes

It's Thursday, so it must be time for another update to the "Fragments from the Rim" blog.  Much like last week, this week is going to be a varied discussion topic.  I'll be jumping from subject to subject, interest to interest; try to keep up.

One Sore Trooper

The Rebel Legion and 501st Legion prepare to take on Southie

I'd like to say that my sore back and legs are from the monumental troop that is the annual South Boston St. Patrick's Day parade, but I'm sure that digging out my driveway from another foot of snow on Tuesday is a large contributor as well. 

This year's St. Pats parade with the Rebel Legion and 501st was much different from last year.  In 2012 we had temperatures in the 60s, little police presence that I noticed, and large horse droppings to dodge for most of the route.  This year, we had temperatures in the 30s, a large police presence, and all the horse droppings were pretty well scooped (or at least given a good try).  We had more to fear from South Boston's lack of road maintenance than Boston's Finest Pony Patrol; seriously, some of those potholes could have eaten a jawa (and we had a few marching in the parade!)

The one part of the parade that I dislike the most are the drunks.  They're everywhere, and all ages.  They all want to see "Daath Vayda!" and ask "Wheah's Chewie!?".  They want us to pretty much stop the parade so they can get their drunken duck-face photos with a stormtrooper or a rebel pilot.  We try to tell our people to "stay in formation" and keep marching, and only tempt fate to walk the crowds when we've stopped, but some of our number just didn't care for that, and would constantly get left behind as we marched on without them.  I nearly ran over one of our members several times because she would stop short and pose.  This is the one time of the year that the TV "reality" show Southie Rules is accurate; it's the one time when many in South Boston actually do act like the moronic pricks that show portrays folks from Southie to be. 

Even so, the main reason we were there, the kids, loved us.  We got them jumping out of their chairs and off the curb to see us.  They lit up when we came into view, and went nuts for us as we passed.  I love that part of the parade, and as long as those kids are there and respond like that, I'll keep coming back year after year.

Rites of Passage


The St. Patrick's Day Parade holds another place in the hearts of the New England contingent of Star Wars Costumers.  For years, the mentality has been "you haven't trooped until you troop St. Pats".  It's four miles in weather that could be sunny and warm one year, to near blizzard conditions the next.  The only time we haven't trooped it was the year it rained.  A lot.  Vader doesn't react well to heavy rainfall, neither does any other costume.  You're in-costume from 11am to about 4pm.  That's a long time to be in armor, without many chances to even take off your helmet.  You come out of St. Pats appreciating the Library events, where you stand around in armor.  Stadium events where you can pose for 20 minutes and then take a break for another 20.  Heck, even other parades later in the year where you think "Hey, it's 45 degrees out, and only a mile and a half long.  With a slight drizzle.  This is nothing."

Your armor can take a lot of abuse during St. Pats.  Aside from the drunks who try to take home souvenir shoulder bells and thermal detonators, marching four miles can put stress on seams and edges of armor.  My Commander Fil suit got some extensive repirs after Celebration VI last year, but looking at the armor after the parade has me worried.  I'm missing chips from the shin-guards.  My thigh plates are missing pieces too.  The cod and butt plates are trying to stay together along their seam, but storing them the way I have been has not worked well.  I need to permanently afix the two together, since that's how they're stored.

They're made of HIPS (High-Impact Polystyrene), as opposed to ABS (Acrylonitrile Butadiene Styrene).  What's the difference?  To my understanding; detail.  HIPS holds detail a lot easier and better when used in a vaccuform machine.  ABS is a bit stronger, but shows less detail off the mold.  Having made a clone with each type, I can say I was more pleased with the look of the HIPS over the ABS.  It was easier to work with too.  The issue is that the HIPS is starting to wear out, and break down.  Fil is two years old now, and may need replacement parts soon.  Thankfully, the molds are still being used to make suits, so matching replacements might be available.  It's just that it means more money into the suit.

A Softer Choice


I really need to make a Jedi.

I know, I have a SWOTOR Jedi Shadow in the works, but the writing on the wall tells me that costume is likely to sit in it's current state for a while.  In the meantime, I have several items that work for a generic Jedi:
    "Preacher" Boots
    Jedi often preach, right?
  • A pair of boots that Rebel Legion costume judges think will be fine for a more traditional Jedi
  • A pair of khaki pants that I bought specifically to use for a generic Jedi
  • Jedi-style undertunic from a LARP costume
  • Jedi belt that has been stripped of weatherproofing and is ready for dye to match the shade of the boots more closely (was a more natural-leather color)
  • A rack of lightsabers begging to be used for more than just wall art.
The only parts I'm missing for generic Jedi approval in the Rebel Legion is the outer tunic, tabards, obi, and belt accessories (pouches, food capsules, and/or Jedi Communicator).  Theoretically the costume parts of that could be done in a weekend; I'd just have to find the cloth to do it.  The trick is finding it in the color I want.  I'm thinking of a forest green-to-olive shade for the outer tunic, and tan tabards and obi.  I just need to find the fabric. 

Oh, and room in my house to work on it.  That would be spiffy too. 

All Wings Report In


So Erich Shafer and I have been chugging right along with the official Rebel Legion Podcast, All Wings Report In. Seriously, if you're into the Rebel Legion or Star Wars costuming at all, I highly recommend giving it a listen.  You not only get to hear about the Rebel Legion and what we're doing, but we've also started getting more "tips and tricks" segments into the show.  Also, we occasionally get to do interviews with folks in the Star Wars family, like the one we just had with Dee Bradley Baker.  Dee is the voice of the Clones for the entire run of The Clone Wars, and it was a privilege to talk to him the other day.  We split it off from the main episode run, so you can grab the 13 minute interview on it's own if you just want to listen to that.

Otherwise, the show seems to be going well, has a good following, and is continuing to evolve and grow.  Now if only some other folks from the Clone Wars would respond to our interview requests...

Thursday, January 17, 2013

New Year, New Game, New Podcast, Old Habits

Welcome to 2013!

I look at this dust-covered blog and think "wow, you're a slacker.  You haven't posted since July."  To be fair, my life has been something of an anarchic ball of chaos these past six months.  Buying a home takes a lot out of you, and if you work in mortgages in this time of low prices and lower rates, you get drained a lot due to volume of work.  You seek diversions more, and creativity less.  I haven't written much for any table-top game, for the Gamer Security Agency, nor have I worked on any costume in the last half of 2012. 

That being said, my Old Republic characters have been steadily chugging their levels along into the 30s and 40s...

Changes have happened, my life is starting to stabilize, and there are some exciting developments coming down the pipeline.  Let's start with the gaming, shall we?


New hotness...
 Edge of the Empire

Back in August, it was announced a GenCon that not only was Fantasy Flight Games working on a new Star Wars RPG, but they actually had a Beta Book available for purchase at the con.  The concept of a "Beta" game book for a table-top RPG was new to me, but as I look back on it, it makes sense.  Why have a limited playtest group of a hundred players when you can release a beta ruleset and get thousands of folks playing and giving feedback.  Paizo's done it with Pathfinder, Evil Hat is doing it with their FATE ruleset, so it's a brilliant move for FFG to do it with Edge of the Empire. 

I originally balked at the game and the system for two reasons.  First, the game has a very narrow focus.  Its designed for running games for characters living on the fringe of society in the Outer Rim, during the Rebellion Era.  The system mechanics are very bent towards Obligations (debts to enities & organizations, duty, addictions, family, etc.) and the periphery of the Rebellion Era, and has very little for Force Users or pure Rebellion characters.  Makes sense, because the next two books are Age of Rebellion and Force & Destiny.  The problem is these next two "Core books" are due out in 2014 and 2015 respectively.  I have to wait until 2015 for a more in-depth ruleset for Force Users and Jedi?  Pass!

The second reason I was resistant to change was that I am a fan of SAGA Edition.  Its the game that got me involved with the d20 Radio network, which lead to my involvement with podcasting for All-STOP and the Holocron 2.0.  It's what started me doing the Fragments from the Rim segment on the Order 66 podcast, and led me to start this blog.  I've got a lot of nostalgia wrapped up in SAGA Edition, which likely made me hyper-sensitive to anything in Edge that didn't come close to fulfilling the depth of crunchy material that SAGA has.

When I went to Star Wars Celebration VI, FFG was there with their X-Wing game and with a stack of Edge of the Empire BETA rulebooks.  I decided to drop my $30 and give it a shot.  I should at least read through it because Chris and Dave on the Order 66 Podcast were raving about it.  What little I read got confusing (11 pages just on the dice mechanic?) and discouraging (Yup, no Jedi!  Argh!).  With the chaos of my home-life, it was easy to put Edge asside and focus on other things for a few months.  Then in November the Order 66 Podcast announces they're changing formats from SAGA to FFG's system, and I have a conundrum.  "Do I keep doing Fragments from the Rim for the Order 66 guys?  Do I branch it off for something else?  Do I let it go?"  I had already lost a podcast when Fiddleback decided to stop playing The Old Republic, so I was about to lose my "radio presence" entirely if I didn't change too.  Plus there was something about Edge of the Empire that stirred within me, something that reminded me of the games I played way back in the day, when I first started gaming with the West End Games era of Star Wars RPGs.

I picked up Edge of the Empire again and forced myself to read it, and try to understand it.  After 200 pages (and an additional 12 pages from eleven weeks of Beta Rules updates), I found myself liking the system.  Yes, it's fringe Star Wars (Some would say it's "Firefly Star Wars" but screw you guys.  The show lasted 13 episodes and a movie.  It's never coming back.  Get over it.), but fringe Star Wars is where it all began, wasn't it?  Looking back, how many of you played in a Star Wars campaign where you were all Han Solo types, freebooting around the Outer Rim refusing to join the Rebellion but sticking it to the Imperials every chance you got?  I don't think you can say you played Star Wars until you've played a game or two in that theme.  Everyone's played it, so it makes sense to start a new game there, with something familiar.

The nostalgia for SAGA was slowly transformed into a nostalgia for Star Wars gaming as a whole, and the Edge of the Empire captured that for me.  It's also shinny and new, taking Star Wars gaming from a more tactical-heavy RPG to a more free-form narrative-heavy/map-light game.  I look at Edge of the Empire and I'm amazed how easy it would be to adapt a game session to the players going "off the rails".  I can eyeball NPC stats a lot better, and even make them up completely on the fly.  Creating NPCs themselves are more organic, less formulaic; I can simply say "I want this NPC to have these skills, these stats, and these abilities".  It doesn't matter if a PC couldn't do it, it's an NPC, they shouldn't follow the same rules as PC Character building.  Yes, I could do that with SAGA, sure.  But I don't know; something about SAGA compeled me to make NPCs "the right way", to follow the same rules and progressions as Player Characters.  Giving them an extra feat or talent felt like cheating somehow.  I like how I can make the NPCs do what I need them to do in Edge, without causing their defenses, hit points, or other stats to change dramatically beyond what the PCs can handle.

So I'm working on Edge of the Empire, and getting involved with the Gamer Nation on the d20 Radio boards with home-brewing rules.  Specifically, I'm eager to help brew rules for Jedi; because I sure as hell am not waiting until 2015 for Jedi PCs, not if I am now leaning towards using FFG's system for my "Another Longshot" campaign.

Fragments For the Future

This transition from SAGA Edition to Edge of the Empire means another slight change to the focus of my Order 66 segment.  When I made the decision to switch to EotE, I also decided to make some changes to how I produce my Fragments segment for the show.  Instead of the "persona" of Darth GM, and introduced by one of my "loyal minions", the segment is now introduced by a female bartender character, and my persona is one of a mysterious cantia patron named "Ji'em Fil".  He's an explorer who seeks out and shares little secrets in the galaxy (and the game).  He also may be Darth GM-in-hiding, but we'll see how that develops.  The first installment was in Episode 2 of the new Order 66 podcast, and seemed to go over quite well.  I'm looking forward to the next few episodes. 

The focus on the Fragments from the Rim segment has been to highlight one specific aspect of the game, be it a character ability, talent, or Force power.  Sometimes I'd even do a segment on gamemaster aids, like music or props.  I'm going to continue to do that for the Order 66 show, but it's going to be a little while before I can focus on the character talents and game mechanics choices of the system.  Until then I'm digging through my old West End Games books looking for inspiration that can be used in the new EotE system. 

You Can't Stop the Signal

Back in September, Fiddleback and I recorded our last episode of The Holocron 2.0 podcast, our podcast for the d20 Radio network for Star Wars, The Old Republic.  Fiddleback was ceasing his subscription, and was no longer interested in the game enough to keep playing, even given the Free-To-Play model the game was switching to in November.  So once again I found myself without a podcast to host.  I took a few months off, and then was approached by my good friend Erich Schafer to co-host a new podcast for my other hobby (and focus for this blog); the Rebel Legion. 

The Rebel Legion has been wanting a podcast for some time now, and Erich thought I'd make a good co-host with him.  We got the first podcast of All Wings Report In out the door at the beginning of January, and are currently in the process of lining up the next few shows.  It's going to be a monthly moouthpiece for the Rebel Legion, but it won't just be for news of the Legion.  We're going to have a variety of topics to talk about, including in-depth looks and discussions about the costumes in the Legion, adapting and acting in-character for the costume you're wearing, and hopefully interviews with Honorary Members of the Legion (i.e. Celebrities).

It's good to be on the air again.

Dying Hard

Now to the subject of old habits; I have them.  I cycle through interests like a juke-box.  I have "Attention Deficit-...OH SHINNY!" disorder.  How many months will I be updating here before I have another dead air period?  Good question.  So, in an effort to try and stick with this, I shall do my own version of Sterling Hershey's "Star Wars Wednesdays".  My goal is to have something up on this blog every Thursday (simply because reading Sterling's blog should remind me to update my own.

And hopefully my next update will involve some progress on my Jedi Consular costume...