Showing posts with label D20 Radio. Show all posts
Showing posts with label D20 Radio. Show all posts
Friday, December 22, 2017
Fallout Genesys - Chems and Radiation Healing Rules Now Available
Hey Wastelanders! My rules for Radiation Healing and Chems are now available on the D20Radio site!
A full article will be up on the D20 Radio blog in a few days, but for those who follow me here the content is available for you now.
Enjoy, keep that rad-count down, and watch out for chem addiction!
And for anyone who needs it, you can find the original Fallout Theme document here!
May the dice be with you.
Thursday, December 21, 2017
Fallout Genesys - Chems, Radiation, and Perks
I've been working on several projects for Genesys lately (in between the usual insanity of the holiday season). Most of them are for Fallout, but some are for my City of Heroes theme, as well as the Wizarding World module I'll be running at GamernationCon 5 in April. For Fallout, I've done some work on Chems, finally wrote up the rules to heal radiation damage with the Medicine skill, and started to outline some new talents tht are taken from Fallout 4's Perks list.
The Chems document is done, sort of. I'm basically considering them a Beta test, as I'm not really certain how some of them are going to play out. The most well-known chems are in the document; Buffout, Jet, Med-X, Mentats, Psycho, and Rad-X. I haven't gone into the extensive list of chems in Fallout 4 quite yet, because I need to see how these basic ones play out in the game. I'm most curious/concerned with Jet...
Using Jet will grant the character an extra turn at the end of the round. This additional turn does not count as the character's next turn for the purposes of talents and effects.
I'm worried this could be game breaking, but it might not be depending on how easy Jet is to obtain. Also there are some pretty heavy side effects to being addicted to chems. Jet in particular has some nasty ones when not affected by Jet
Characters addicted to Jet increase the strain cost of any non-free maneuver by +1 and suffer a setback die to all Agility checks when not under the effects of Jet.
I'm hoping that the downside and one-shot nature makes chems useful in certain situations, but not game breaking. Feedback will be necessary and updates may occur.
The Chems document and the Healing Radiation rules are published and ready to go, and should be up on D20Radio.com shortly. In the meantime, I'm looking at making some new talents with names and effects inspired by the Perks list from Fallout 4. Thus far, here's what I'm looking at:
- Iron Fist - Bonus Brawl Damage (Ranked)
- Big Leagues - Bonus Melee Damage (Ranked)
- Heavy Gunner - Add Stagger to Gunnery checks
- Strong Back - Increase Encumbrance Threshold (Ranked)
- Pain Train - Bonus brawling damage while in Power Armor when moving
- Demolition Expert - Bonus damage with Blast weapons
- Sniper - “Sniper Shot” from Star Wars RPG
- Penetrator - Maneuver to add Pierce to an attack. (Ranked)
- Chem Resistant - Upgrade Resilience checks to avoid Addiction once
- Rad Resistant - Reduce Radiation damage from all sources by 1 (Ranked)
- Medic - Improved use from Stimpacks and RadAway
- Gunslinger - Bonus Ranged (Light) damage (Ranked)
- Rifleman - Bonus Ranged (Heavy) damage (Ranked)
- Commando - Maneuver to remove the increase difficulty from Autofire attacks
- Blitz - Make melee attacks against targets at Short range
- Bloody Mess - ????
- Better Criticals - Bonus to Crit Rolls (Ranked)
I love the idea of Bloody Mess, but I'm having trouble figuring out exactly what it could do in Genesys, other than just "MOAR DAMAGE". It's going to require some additional thought. As far as what else is coming for the Fallout Theme, I have more weapons and equipment coming, along with more adversaries, attachments, rules for establishing settlements, and scrapping/crafting rules. Some of these will be pretty direct adaptations from similar rules in the Star Wars RPG, but there will be some differences. They can't port over directly, and do need some tweaking to fit into the Fallout world.
I figure these tasks should keep me pretty occupied over the winter months. It should hopefully distract me from starting some more Theme adaptations. A Rifts theme is really itching to get some attention, but so is a Battletech theme. A poster on the FFG forums is working on one but it feels too much like he's trying to make the Battletech rules fit into Genesys; which is not a direction I would take with it. If I work on one, my direction will be "how to play Genesys in the Battletech universe"; trying to capture the essence of the setting without it getting too bogged down in complex rule adaptations.
...and now my brain is working over how I'd do it; I'm hopeless.
Ah well. Something to toss on the growing pile of stuff to work on later.
May the dice be with you.
Thursday, November 30, 2017
Genesys - Fallout Theme
It's November 30th, the official release date for Fantasy Flight Game's newest game, Genesys. I've been raving about this system since it was announced, and am excited and pleased that this date has finally arrived. Not only because it means I'll soon have my hands on a physical copy of this wonderful game, but also because I can finally share my latest evolution of "Edge of the Wasteland", my Fallout hack for Edge of the Empire that I wrote back in 2015.
Over on the D20 Radio blog is my latest article along with a link to my 20 page Fallout Theme for Genesys. Head on over to D20 Radio and check out the article there, and be sure to download a copy of the theme for your personal use.
I've been working on this document for months, testing it and tweaking it. I'm pretty proud of the final product, and look forward to adding to the material over the next few months. More importantly, I'm interested in hearing back from folks who use the theme and their experiences with it.
Naturally, I'm eager to throw this down in front of my own gaming group and get more adventures in the wasteland going.
So here's to Genesys and a big congratulations to Sam Stewart and his team at FFG! Thank you so much for this game and I'm looking forward to running many adventures with this tool-set.
May the dice be with you.
Thursday, April 7, 2016
4DoGG; Because 3DoGG Wasn't Awesome Enough
Well now...one week ago I was kicking off the first module in my schedule at GamerNationCon. I had a wonderful time down in Denton, gaming with the Gamer Nation at Dallas Games Marathon for what may be the last time (not as ominous as that statement sounds, but more on that later). The con was exciting, exhilarating, exhausting, and exceptional. Everyone brought their "A Game", their best attitude, and their awesomeness. Attending was a great way to cap off my "March Vacation" and made me feel like all the work I'd done for it for the last few months were worthwhile.
The Con
I said this last year, and I'm going to say it again; this con is the best gaming con I've ever been to. Small, intimate, with a lot of gaming to be had. RPGs, board games, dice games, panels; you name it, they got it. And with 150 people attending you feel like you know everyone within a day and that they rate at the very least as "drinking buddy" by the end of the con. All of the alumni of Gamer Nation Studios and their comrades threw an awesome con; GM Chris, GM Dave, TG, Brev, Bradshaw, Tim, Kat, Hudson; hats off to all of them for knocking this con out of the park.
It was great to get to talk with Star Wars Saga Edition and D&D 5E Developer Rodney Thompson (and welcome him into the Rebel Legion for those efforts), and to hang with Christopher West from Maps of Mastery; both of them were the Convention Guests of Honor. Chris got to sit in on my Hunt for the White Spring module, and saw how much his maps make running my con-modules a snap.
Con Friends are odd friends; guys and gals that you see once a year, maybe twice if you're lucky. I had a few come back, like Sam, Keith, and Sterling; it was awesome seeing those guys again and hanging with them. I made a few new ones this year, and hope we're all able to make it back in 2017.
Knights of the Rebellion (or Cliffhangers Rule)
I ran two modules at GNC2016 for Star Wars; the Guns of Nova Rain and The Hunt for the White Spring. Each got run once, back to back on Thursday and Saturday. Both modules have "Knight-level" PCs; they have +150 earned XP for Nova Rain, and +180XP for White Spring.
In the Guns of Nova Rain, the PCs are an elite Rebel Strike team sent to Makeb to climb a 2km tall mesa and disable or destroy a trio of cannons that prevent the Rebel's 5th Army from being extracted. This was the 5th and 6th times this module was run, and in both instances the PCs did something no previous team had done. The 5th run utilized the vehicles in the base to take out the guns, and the 6th run blew the entire goddamn mesa apart "somehow" (there's a chance you may play it in the future, so I'm not going to give away how that can be accomplished).
In the sequel, The Hunt for the White Spring, the PCs are racing against the clock to find a lost Jedi Cruiser from the Clone Wars laden with lost treasures from the Jedi Order. Three of the PCs from the Nova Rain team return (well, four actually, but one is an NPC in this module), along with 3 new ones; two Force Sensitives built from Force and Destiny careers and an Ace Pilot who used to fly Consular-class Jedi Cruisers during the war (not Force Sensitive, just a damn good pilot). The adventure has twists, turns, a Mad Max style chase, and a seemingly fun encounter at the end where half the group has to deal with a stowaway while the rest try to outrun an Imperial Light Cruiser. I only got to run this one twice, and both times the groups highly enjoyed the experience.
And I even teased next year's module and left my White Springs players in a cliffhanger. Coming to Gamer Nation Con 4 in 2017; Revenge of the Jedi, the final chapter of the Knights of the Rebellion story arc.
Edge of the Wasteland (or Did The Minutemen Send You?)
I ran my Edge of the Wasteland module four times during the con; three scheduled times and one late night run from 10pm to 2am. Everyone...EVERYONE played their character masterfully. Gotta admit that the Saturday night run was my favorite; it was for the
five Patreon backers of D20 Radio with Sam Stewart from FFG as the
sixth. Even so, not a single run went poorl, everyone had a good time, and I hope I gave Sam a different perspective on the potential of the system he helped create.
Nod to my Local Legion(s) CO Erich who recorded the audio interludes and news reports for Vault 20 Radio, they worked well, my friend.
Artemis (or Why the Hell Haven't We Done This Before?)
Okay, local peoples; why the hell haven't we done this before?! Artemis Bridge Simulator; you get together with 5+ friends with laptops, a big TV and a computer to act as a server, and frikkin' BE A BRIDGE CREW. Captain, helmsman, fire control, engineering, comms, science, engineering, even fighters! Go blow up attacking fleets, protect freighters and space stations, mind the black holes and asteroids, HAVE FUN! I finally got to do two hour-long missions, and it was a blast.
And it's fun having Rodney Thompson and Sam Stewart as members of your bridge crew.
(And for the love of god and the last time; HEADING ZERO THREE ZERO, NOT THREE ZERO ZERO...you know who you are) ;)
Fallout - The RPG (or Please Don't Sue Me, Bethesda & FFG...)
Folks have asked me (many folks have asked me) if I'll be making the
house rules I used available for the general populace. Yes, I will be;
the only question is "when?" I need to get some stuff done in April, so
May is looking like the soonest I'll have time to get the stuff down
into some decent, shareable pdf format. Races, career recommendations,
equipment, scavenging, crafting, and adversaries; these are all things I
want to refine before release. Come to think of it, I might release in
sections; section one will be character creation and some basic gear.
Section two will be Adversaries. Section three will be advanced gear,
crafting, and scavenging. Yeah, that's a good sequence to do it in.
I just want to make sure I do it right so I (nor anyone else) gets into any trouble.
GamerCred (or GamerNationCon Merit Badges)
GamerNationCon has a "game within a game" that runs from convention to convention, the accumulation of GamerCred pins for various feats of nerdity and geeky milestones. You can see the entire list here, at least the most recent "active" list. Many pins have retired, and assuredly some of these will retire too.
You can use GamerCred for a variety of things; the most common is to get early access to event registration. But even at the Con folks are able to get stuff or participate in certain events. I think this year was the first time GamerCred could get you free bottled water.
The one goal I set for myself when I got to GNC this year was to finally earn the Iron GM pin. To earn it, you have to run 30+ hours of RPGs. This was feasible this year. Last year when GNC was only 3 days, it was much less so. The con opens at noon on Day 1, 9am to 2pm every other day, and the last day you only have until 2pm because the con ends and the auction starts. To earn it last year, you would pretty much be running games from open to close and have to have someone bring you food.
This year, they added an extra day and didn't increase the hours needed to earn Iron GM. Thursday and Friday I ran two games, ran three on Saturday, and one on Sunday. They were 4 hours each. 8x4=32. 30+ hours of running role playing games = Iron GM Phil. Achievement Unlocked, pin earned.
I actually ended up with something like +80 GamerCred over last year, meaning up at about 140 GamerCred. I don't really have to worry about needing early event registration; I think I'm one of the largest contributors to the Event list. Still, it's all about your cred, right?
The GNC Auction (or The First Hit is "Free")
During GamernationCon, you earn XP for playing in events. Usual rate is 10xp per hour of gaming. The reason you want XP is to use that XP to bid and buy things during the GamerNationCon Auction, held at the end of the con. Many, many folks will pool XP to be able to bid on some highly-sought-after items, like the special GamerCred pin that's worth 100 GamerCred. Bidding can get pretty intense and fun
Thanks to Jon Steven and Eric Benders, my brother an I were able to snag all three converted minis and the Armada core set. Sam Stewart helped us get the last of the three painted minis; the Miralukan Sith Marauder. He had a caveat for me though; I have to bring a module next year that features her as the BBEG.
Challenge Accepted.
GNC Episode 4: A New Hope
Sadly, the Boys gave us some bad news at the end of the con. Dallas Games Marathon is losing it's lease at the end of the year. They're not sure where or even if they'll be able to move to another location that would allow them to continue their business model. At this time, the fate of Gamer Nation Con 2017 is uncertain, but the Event Organizers have Hope that it will work out. So in about a year, we'll be descending on the Dallas Forth Worth area somewhere to get together and game with the great Gamer Nation at GamernationCon 4: A New Hope.
Hopefully.
I'll miss DGM. It's a hell of a place. A hundred foot wall of boardgames, practically everything a board game geek would want to play, all for free. Massive rooms for table games and rpgs. A back room fit for an Artemis bridge and allows folks to watch the fun. And a 7/11 right out front. It was perfect. If I never play there again, I'll pour one out for DGM next year.
If you can make it to GNC 2017, go. Please. You won't have a bad time. You'll game the most you've ever gamed at any con; yes, even GenCon. You'll hang out with folks from the industry.
Big thanks to my buddy and Legionnaire Brother, GM Chance, for allowing my brother and I to crash at his place. Thanks, Chris!
Finishing Moves
So, what now, now that GNC 3: Beyond Thunderdome is in the bag. I'm back to working on Another Longshot as my main game. The house that hosts one of the groups just made a table insert that's a 32" flatscreen TV, so we can throw pdfs of maps onto it and scale it up for 1" minis. That should be fun to play with. I'm also working on my Roll20 game's first story arc, the Swords of Tython. I've got some special interest in the Swords of Tython story because I might turn that into the next adventure arc for my GamerNationCon modules after I finish up the Knights of the Rebellion storyline.
April is also going to be a month where I refine and finish up my preparations for my return to LARPing. Getting my character Gatewalker ready for Crossover will be high on my mind; I've got some armor detail to finish, several blasters to paint, and I have to learn how to use an airbrush for doing my make up.
It'll be fun, and I'll be sharing it all here.
Oh, and I'll be finishing off Year 40 this month. It wasn't a bad year. Let's hope Year 41 will be even better.
May the dice be with you.
| Rebel Legion Members and Honorary Members at GNC 2016 |
Sunday, March 27, 2016
Gamer Nation Con 2016: The Pre-Game - Guns of Nova Rain
It's been over a month since I've posted to the blog. I was on vacation for two of those and WAY away from Keyboard during that time. Aside from that, I've been writing like a mad fiend trying to get my modules all lined up for GNC 2016. I'm running three modules at the con, two of them new. I've been trying to get the last details written up and ready for the first session this coming Thursday, and I've still got a ways to go. That being said, I wanted to get something up on this site, and share with you all some of what you have to look forward to if you're coming to the Con.
Returning to GNC 2016 is the first module in the "Knights of the Rebellion" story arc; the Guns of Nova Rain. Yes, it's a take off of the Guns of Navarone, but it's still a fun story. The PCs are members of a Special Forces unit sent to the planet Makeb to eliminate some deadly orbital cannons. The cannons are preventing the Rebellion from rescuing the beleagured 5th Army. Imperial reinforcements are only hours away, and the PCs must destroy the guns to allow the Alliance Fleet to pick up the troops so they can fight another day.
Here's the Biographies for the PCs for that adventure.
Since the destruction of her homeworld, Anexa has become very protective of anything or anyone from Alderaan. Now that so little remains of her homeworld, she will go to great lengths and personal danger to preserve anything from it.
Kory is seen as a good-luck charm in many regards. His personnel file is littered with instances of unbelievable survival and remarkable luck. Kory gets flashes of things to come, strong hunches of danger and has uncanny luck. He knows when attacks are coming, been in explosions that miraculously left him unscathed, and his teammates proclaim that they perform better when he’s in the field with them. Whether by luck, circumstance, or something more, the Force is apparently with Kory.
The Guns of Nova Rain
Returning to GNC 2016 is the first module in the "Knights of the Rebellion" story arc; the Guns of Nova Rain. Yes, it's a take off of the Guns of Navarone, but it's still a fun story. The PCs are members of a Special Forces unit sent to the planet Makeb to eliminate some deadly orbital cannons. The cannons are preventing the Rebellion from rescuing the beleagured 5th Army. Imperial reinforcements are only hours away, and the PCs must destroy the guns to allow the Alliance Fleet to pick up the troops so they can fight another day.
Here's the Biographies for the PCs for that adventure.
Commander
Pagor Lim’r has served with the Alliance from some of their earliest
engagements. A specialist in mountain combat and small unit tactics, Pagor has
enjoyed testing the limits of how much damage his small unit could inflict on
the seemingly infinite resources of the Empire.
Pagor is a rather pragmatic commander. He doesn’t necessarily
believe that the Empire is evil or that the Alliance is good, he joined the
Alliance because they were the better alternative for the Nikto. As a commander
he sees the bigger picture and knows that troops are going to die on both sides
of a battle. Pagor doesn’t sacrifice his troops needlessly though; he knows
that having troopers with experience are better than an endless supply of raw
recruits. Still, sacrifices must be made to accomplish the mission.
The number of
engagements and the loss of so many comrades has started to wear on Pagor.
After years of constant battle, he is looking forward to finishing his tour of
duty and resting for a time on his homeworld of Kintan. He does not know if he
will return to active duty afterwards, only that he feels his days as a combat
commander are almost over. Maybe he’ll become an instructor and teach the next
generation of recruits how to fight the Empire and win.
Feautres: Master Tactician. Tough with ranks in Body
Guard, Side, Step, and Field Commander. Fights with a blaster rifle, but his
real proficiency is using Field Commander to grant allies extra Maneuvers and
Actions.
Anexa Panteer grew up as a member of the Alderaanian nobility. With the
comforts that came with her family’s money, she was free to engage in whatever
pursuit attracted her fancy at any given moment. It was during her teenage
years that Anexa realized she could perform extraordinary feats of athleticism
without much training. Consulting with some trusted family historians and
advisers, she determined that she was calling on the Force. She secretly funded
several expeditions in search of Jedi artifacts and relics to learn more about
her abilities.
While Anexa was away chasing down a lead on a Jedi artifact, the
Death Star destroyed Alderaan. Anexa felt her friends, her colleagues, and her
family die in an instant. Initially paralyzed by grief, Anexa recovered and
threw herself at becoming a Jedi. She found a holocron and learned to harness
the power of the Force to seek Justice against the Empire. Hearing that her
fellow survivor, Princess Organa, was a member of the Rebel Alliance along with
many other orphans of Alderaan, Anexa joined the Rebellion.
Since the destruction of her homeworld, Anexa has become very protective of anything or anyone from Alderaan. Now that so little remains of her homeworld, she will go to great lengths and personal danger to preserve anything from it.
Features: Shien Expert with the Enhance Force Power. Able to reflect
blaster fire back at her attackers, and Force leap great distances as a
Maneuver. Fights with a lightsaber.
Weyan
Boroko was content; he had a great career as an associate professor of
chemistry at the University of Coronet City, a comfortable lifestyle, and an
extensive Duresse Folk Music collection. When the Empire restricted the
opportunities non-humans had in the Corellia sector, Weyan lacked the courage
to object to the change in policy. Instead he buried his frustrations
deep within, and it festered. When he was overlooked for promotions twice
by the Imperial-advised Board of Deans, he grew bitter. Finally, when news came
that an Imperial officer executed his brother and his Duros construction team
at a TIE Bomber factory on Isinar, Weyan reached his boiling point. After mixing
a highly effective chemical bomb with ingredients from the science lab and
using it to destroy the Imperial attaché’s office (along with the attache), he
left Corellia to join the Alliance.
Weyan hates the Empire. They took his career, his family, and -
because he had to flee so quickly - his music collection. He knows he should
have spoken out sooner, should have told his kid brother to change jobs, should
have done a great many things; but he didn’t. All he has left is a score to
settle with the Imps, and his extensive knowledge of explosive chemical
combinations as his currency.
Features: Demolitionist Scholar. High Intellect
with many explosive tricks; Time to Go, Powerful Blast, Selective Detonation.
Look for opportunities to make things go "boom" and improvise
explosives if need be.
Asper
Stirada lived the life of an independent smuggler. Danger, excitement,
money; he had it all. His most frequent port of call was his home planet;
Makeb. During a stop-over he met a beautiful zabrak woman named Jelia. They
quickly fell for each other, and she became his constant companion for two
years. The once-passionate relationship started to sour when she wanted more
from their relationship, including a family. Afraid of commitment and losing
the life he knew, he left her on Makeb and ran ; a decision that refused to sit
well with him in the seven years since.
Unhappy and despondent, Asper distracted himself for years by
getting involved in high-risk endeavors. Eventually, Asper took one job too
many, and found himself captured by the Empire for glitterstim smuggling.
Overcome by a sense of irony, the Magistrate sentenced Asper to the spice mines
of Kessel as punishment.
During the trip to Kessel, his transport was
attacked by the Rebel Alliance, who were there to free several of their
officers who were also aboard. Asper convinced the Rebels to take him with
them. Since then, he’s signed on with the Alliance as a sort of independent
contractor, using his experiences and contacts as a smuggler to transport
supplies, Alliance SpecForce teams, and sometimes even assist in a more direct
role. He likes that he now has his high-risk fixes he craves, but also has
back-up in case things go south.
Features: Exceptional Pilot with
Brilliant Evasion, Dead to Rights, and tricky target. Look for opportunities to
pilot vehicles of all styles. Fights with two blaster pistols.
Meteo Qulon was raised on Balmorra, where she was expected
to follow the family tradition and join the army. Even before the Empire, the
Qulons have served in the Balmorran military for generations. There were no
indications that Meteo would be any different, she was tough and pushed herself
to be in the best physical shape possible. She never backed down from a
challenge, and seemed to soak up her father’s urging to always win, and always
prevail. She would get into fights at the Academy, which her father would beam at
when she found out she won. The reason Meteo fought seemed to escape him,
however; Meteo got into fights protecting non-human classmates from human
bullies.
The night before Meteo
was to report for Stormtrooper Basic Training, one of her classmates told her
that he made contact with the Rebel Alliance, and he was leaving to join them.
Knowing that many of her alien friends were doing the same, and that her
training class would include many of the bullies she beat up over the years,
she left Balmorra to join the Alliance.
Meteo believes in the strength of diversity the Alliance was
founded on. She knows that her squad’s weaknesses are diminished by the ethnic
variety of the group. She became a medic to help keep her team in the fight,
and uses her firearms to protect them as much as her stimpacks.
Features: Heavily armored and armed Medic. Has several
ranks of Stimpack Specialization as well as the Characteristic-enhancing Stim
Application. Fights with a Repeating Blaster Rifle. Should use Stim Application
at least once during every encounter.
Koron
“Kory” Vida grew up on Ryloth where he watched the Empire turn a blind eye to
the Hutts slave trade. When most of his family was sold into slavery by his
corrupt uncle, Kory stowed away on a freighter to escape a similar fate. His
youthful charm endeared him to the captain when he was discovered, and he
accompanied the Captain for a few years, growing up on the Outer Rim
spacelanes.
Kory had waking dreams of an orange fiery bird, but never thought
much of it. Eventually, Kory heard about the Rebel Alliance and saw their
emblem and knew it was no coincidence. He joined the Alliance as an infantry
trooper and due to his size, natural charisma, and enthusiasm became the
favored mascot and kid brother of every unit he was assigned to. Kory is used
to this “beloved” status he has with his team, even though everyone still
treats him like a kid. It’s certainly better than the alternative.
Kory is seen as a good-luck charm in many regards. His personnel file is littered with instances of unbelievable survival and remarkable luck. Kory gets flashes of things to come, strong hunches of danger and has uncanny luck. He knows when attacks are coming, been in explosions that miraculously left him unscathed, and his teammates proclaim that they perform better when he’s in the field with them. Whether by luck, circumstance, or something more, the Force is apparently with Kory.
Features: Force Sensitive Emergent/Sharpshooter with the Foresee Force power. Able to enhance the
Initiative Rolls of self and allies. Fights with a blaster rifle.
Pre-Game Familiarity
I'm going to be setting up one of these blog pages for each of my games. They may be boring for those of you not attending the game, but then again maybe you can datamine these entries for ideas for your own games.
Enjoy!
Friday, January 1, 2016
Welcome to 2016
Happy New Year and welcome back to Fragments from the Rim!
It's been a long year. I haven't really posted anything of consequence since Gamer Nation Con. After that, it was a whirlwind trip to Celebration Anaheim, a very long couple of months dealing with the water damage in my home caused by ice dams from the Great Snowpocalypse of 2015, and...general lack of time and drive to write anything for this blog.
Which is sad, I really enjoyed writing and sharing my thoughts. So with the new year comes a new focus, a new mandate to try and write as much as I can for this blog, while sharing what knowledge I can drop on you unsuspecting peoples in the interwebs.
D20 Radio
Aside from that, Chris and Dave have graciously kept me involved and a part of the Order 66 Podcast, and it's still a lot of fun to do. We're trying to get the shows down to 2-hours in length, partially because Dave wants some shows he can submit for Ennie consideration, and partially because they were honestly getting long and off-topic at times. If you never listen, you should. And "if you never listen", thank you for your patronage.
Another Longshot
Ah, my current flagship; the Longshot Campaign. It's still going, and tomorrow marks the 1 year anniversary of it's birth. I'm celebrating with the second of two "Side Bets"; games that incorporate characters from both teams (I have one PC group consisting of Force Users from various factions, and another PC group consisting of Galactic Alliance troublemakers called The Idiot's Array). Tomorrows game involves one of the Legacy Era's watershed events, and the PCs get to deal with the backlash from it in the Hagen Sector. Or not. They're PCs after all, they could surprise me.More about the Longshot Campaign will be shared in this blog as we enter Season 2 of the story.
Fallout 4
Playing Fallout has got me thinking about roleplaying Fallout. It's the only real deficiency that I have with the IP, the fact that it doesn't have a dedicated RPG supporting it at this time. I've kicked around a few ideas to home-brew something, or adapt it to Savage Worlds (pretty easy) or to Edge of the Empire (a little harder). I even wrote an article about it for D20 Radio called They Came From The Vaults. Doing so inspired me to come up with an Edge of the Empire module to play at Gamer Nation Con 2016 that takes place entirely in the Fallout world.
It's still under development, and a lot of that development is going to be shared here in the coming weeks.
Costuming
Remember how I advertized this as a costuming blog too? I haven't forgotten about that.I'm working on a few costumes for 2016, not all of them mine. For the 501st Legion, I'm involved in a group project to make a horde of First Order Snowtroopers for the local garrison. My father and I are waiting with bated breath for all our pieces to be complete, and start assembly as soon as they are. I like the look of these snowy's, and while I wish they got more screen time in the movie, at least they were in the movie, you know?
After that, I'll be keeping my eye on something for the Rebel-side of the group, or should I say the Resistance-side. I really dig the new X-Wing pilot outfits, and there's already talk of supplementing our pilots up here in "Phantom Squadron" with some T-70 jockeys.
Welcome Home
And that's pretty much it for now. Thanks for reading, please check back in here from time to time and see where things are going!
Until next time, may the dice be with you!
Thursday, March 12, 2015
PUG Life - GamerNationCon 2015
A review of a convention can sometimes read like a post on a travel website; somewhat entertaining but ultimately pointless unless the person reading has an interest in going there. To that end, I'm going to try to not only entertain you, but also sell you on attending GamerNationCon in the future;
I had more fun gaming at GamerNationCon 2015 than I did gaming at GenCon2014.
The two conventions are completely different animals; GenCon is an industry trade show and the pinnacle of competitive gaming. The biggest tournaments are held at GenCon, as are the biggest releases. Companies save product to specifically release at GenCon to boost the hype. Gamers and GMs from around the world write and register events, creating a catalog of events 200 pages long in tiny 6-point font. 40,000 gamers crowd into the vast halls of the Indianapolis Convention Center. It truly is an experience every gamer should participate in, simply for the sensory overload of "GAME".
GenCon is what you make it; if you have a lot of friends to go and adventure with it can be a great time. If you can get in on one of the official events run by the game companies, you may be treated to a grand, well written adventure. You may even get in on some private-run and registered game, run by a solid GM who knows his stuff. It's very hard to get in on pick-up games, unless you come from a gaming community and they organize something together. Even then, your group wanders around the vast halls and hotels looking for some place to play your game while a dozen other groups attempt the same feat.
In my experience, there's little friendly interaction with other con-goers unless you've happened to sign up for the same game. Because everyone pays an additional amount to play the registered events, some folks come to the table with an attitude of "I'm a consumer and I'm going to get my money's worth, dammit". They may insist on rulings go their way, or tell the rest of the party how the group will proceed and hog the spotlight as much as possible (which is funny, because everyone else paid just as much to sit at that table with Captain Blowhard).
Pick Up Games at GenCon are mostly non-existent, except in the situations I described above (gaming communities) or at demo-areas in the exhibition hall where game companies are trying to get you interested in their games. Not a bad thing, mind you, a good game is worth its weight in gold, but Demos tend to last just long enough to teach you how the game works and get your buy in to the product, not the other players.
On the flip side is GamerNationCon, a convention held entirely within the confines of a former dance studio in Plano, Texas. "Dallas Games Marathon" is a small facility with a capacity for 187 people, max. This means attendees are capped at 150, to allow room for volunteer staff and small overflow. This particular site location has the advantage of a massive games library where you can grab a game off a playing rack, a flag that states "Looking for Players", and generally within 5 minutes you're off and running.
Everywhere you look are people that are there for the same reason you are; to play some games. They're war-gaming, or board gaming, or Role Playing, or trying to get through the Artemis Bridge Simulator. There's minor celebrities and Names from "the industry" to game with, or simply chat with. There's shenanigans, late nights, gamer food, and laughs. It's a lot like the "gamer community" option with GenCon, but the whole room is filled with folks there for the same reason; game with others from the community. This happens at all hours. There's almost always someone to game with, someone willing to hop in on Pandemic, or Star Wars RPG, or a hundred other games.
GamerNationCon also has the game-within-the-game; GamerCred. Various actions or accomplishments earns you small buttons that have a name, an image, and a point value. Coming in costume/cosplaying gets you the "Alter Ego" badge, worth 10 points. Getting a photo with a member of the 501st is worth 5 points. Playing a game that's no longer being supported or produced earns the 10-point "Dead Gamer" pin. Play in 30 hours of events over the con and you get the "Iron Gamer" pin. RUN 30+ hours of events and you'll earn the "Iron GM" pin. There are secret ones too; Order 66, Brush with Greatness, Sad Panda, Steward of Gamedor, the list goes on and on. Starting next year, your total in "GamerCred" will earn you benefits or first shots at events. It'll be fun to see.
Personally, I had a blast at GamerNationCon 2015, also called "Three Days of Good Gaming" or "3DoGG" for short. It's a fun con where you're surrounded by gamers who are there to game with the community and have a good time. I feel that can get lost, and did get lost in the insanity that was GenCon.
If you get a chance, or an opportunity, go to GamerNationCon. It's small, it's weird, but it's awesome and can be the most fulfilling con-gaming experience you'll ever have.
Don't get me wrong, GenCon was awesome and I'd love to go back. But sometimes you don't want the Big Dog at the Big Show. Sometimes you just want a PUG*.
May the dice be with you (and see all my Puggies in Plano next year!)
* - Someone REALLY needs to make a mascot/icon for GamerNationCon, and it needs to be a pug...
The Long Dark Road Out of February
I made one post in February...One. Partially because of all the writing I needed to do for my Another Longshot games. Partially because of the show notes and additional work I was doing for the Order 66 Podcast. Partially because I was suddenly inspired to write a Convention Module from scratch for Gamer Nation Con 2: Electric Boogaloo. But also partially because we in New England were subjected to an unprecedented amount of snowfall in the course of 1 month. It became the snowiest month on record and are only inches away from the snowiest winter on record. My time for creative writing was limited, so I had to focus. Naturally this fell by the wayside.
I'm going to attempt to make it up to you folks, my loyal readers and those who just happen by every once in a great while. I've got plenty of things to write about for all my main topics of blogging; gaming, conventions, costuming, RPG tips. I've got a lot to talk about; I had a great experience at GamerNationCon 2015, making some good progress on "Another Longshot", wrote a module in two weeks that folks seemed to have a good time playing in, and we're in the final few weeks to get costumes ready for Celebration Anaheim.
There's some big changes and upgrades happening over with the D20 Radio folks on their website. They've started a Patreon Campaign to help pay for some improvements and give our listeners some additional content on a regular basis. I'm excited to see what comes from all this.
So I'll post this now as a place-holder, and I promise I'll be back before Sunday with a less generic, more focused post.
Until then, may the dice be with you.
I'm going to attempt to make it up to you folks, my loyal readers and those who just happen by every once in a great while. I've got plenty of things to write about for all my main topics of blogging; gaming, conventions, costuming, RPG tips. I've got a lot to talk about; I had a great experience at GamerNationCon 2015, making some good progress on "Another Longshot", wrote a module in two weeks that folks seemed to have a good time playing in, and we're in the final few weeks to get costumes ready for Celebration Anaheim.
There's some big changes and upgrades happening over with the D20 Radio folks on their website. They've started a Patreon Campaign to help pay for some improvements and give our listeners some additional content on a regular basis. I'm excited to see what comes from all this.
So I'll post this now as a place-holder, and I promise I'll be back before Sunday with a less generic, more focused post.
Until then, may the dice be with you.
Tuesday, August 12, 2014
GenCon 2014: Pre-Game
Here I am, in New Hampshire. In 24 hours I hope to be in the middle of the D20 Radio GenCon Meet N Greet, rubbing elbows with those of you out there in the Gamer Nation that could make it to the con, and with some industry friends of the show. After that, it's likely going to be 4 days of poor sleep, late nights, and geek overload.
Gods, I hope I can survive it.
When going away on any trip, it's important to make sure you don't forget anything. This trip is no different. It's even more important not to forget anything because I've got probably a dozen or more folks in Indianapolis who are looking forward to sitting down at my module, "The Big Leagues". So I did what anyone would do (yes, at the suggestion and urging of my wife); I made a list.
So here's what I'm bringing...
The Big Leagues
Supposedly most of that will fit into my suitcase and two carry-on bags. I don't think I'll be over 50 lbs in the suitcase, I've actually got a bit of dead-space in there.
I should be running The Big Leagues at least twice, but I brought enough material to run it all four times (once for each PC Set). We'll see how many times and who I get to play with.
I have no clue how often I'll be updating this blog this week. I'm more likely to post little blurbs on Twitter. Follow me @DarthGM on twitter and you'll get my various updates.
May the dice be with me...
This past weekend was Boston Comic Con, and I wanted to give a shout out to my base CO, Mike Brunco, for getting his idea for our convention booth from concept to finished product. Another local legionnaire Kevin made the bulk of our new Trash Compactor, and many of us went to Mike's house to paint it up. The dianoga head was made by Brian Anderson, and the tentacle was made by Bob Gouveia. By the images on the NEG website, you can see that it was something of a big hit.
Oh, and I bumped into GM Sam at the con. Chatted with him for a bit about upcoming conventions.
And didn't have to pay BCC $40 to do so...
Gods, I hope I can survive it.
When going away on any trip, it's important to make sure you don't forget anything. This trip is no different. It's even more important not to forget anything because I've got probably a dozen or more folks in Indianapolis who are looking forward to sitting down at my module, "The Big Leagues". So I did what anyone would do (yes, at the suggestion and urging of my wife); I made a list.
So here's what I'm bringing...
The Big Leagues
- Huttball Map
- Final Encounter Map
- Dice Rolling Tray (Thanks Ann Marie and Erich!)
- Dice (...for the tray)
- Initiative Tracker (8.x11 dry erase board, thanks Chris!)
- The Module (printed)
- Character Sheets (24 of them, 3 pages each. Quickest use of a printer cartridge ever...)
- GM Screen
- Character Tokens
- Assorted Alea Tools Magnets (Status conditions, height modifiers, etc)
- Cargo Tiles
- Age of Rebellion core rulebook (rules and autographs)
- Edge of the Empire core rulebook (rules and autographs)
- Jacket
- Tabards (2)
- Obi
- Pants
- Boots (with insoles)
- Belt
- Pouches (2)
- Lightsaber
- 32" blade (bought my current suitcase specifically because it fit inside)
- Charger
- Hex Key
- "101" Jumpsuit
- Belt
- 10mm Autopistol (Made from a NERF Maverick)
- Mentats
- Combat Boots
- Vault 13 flask
- Pipboy 3000 (gotta remember to get 9v and AAA batteries)
- Micro Mp3 player (45+ minutes of music & 3-Dog clips pre-loaded)
- Phone
- Tablet
- Charge Cords
- Back-up Battery
- Power Strip (I'm rooming with 3 other guys with just as many electronics as I...we'll need the plug-space)
- 4 days of clothes
- Toothbrush & Toothpaste
- Deodorant (I will not be "That guy")
- Drugs (Wife would be upset if I died in Indy...so would I)
- Airborne chewable capsules (Wife will kill me if I bring home the ConCrud)
- 2 travel-size bottles of Purell (see above)
- Electric Razor (gotta remember to shave the head tonight)
- Moleskin (for when I wear the Jedi boots)
- Scissors (for the moleskin)
- Box of Pop-Tarts
- Box of Granola Bars
- Water Bottle w/ built-in purifier (This item alone will probably save me $10-$20 per day...)
Supposedly most of that will fit into my suitcase and two carry-on bags. I don't think I'll be over 50 lbs in the suitcase, I've actually got a bit of dead-space in there.
I should be running The Big Leagues at least twice, but I brought enough material to run it all four times (once for each PC Set). We'll see how many times and who I get to play with.
I have no clue how often I'll be updating this blog this week. I'm more likely to post little blurbs on Twitter. Follow me @DarthGM on twitter and you'll get my various updates.
May the dice be with me...
Bonus Content: Boston Comic Con
This past weekend was Boston Comic Con, and I wanted to give a shout out to my base CO, Mike Brunco, for getting his idea for our convention booth from concept to finished product. Another local legionnaire Kevin made the bulk of our new Trash Compactor, and many of us went to Mike's house to paint it up. The dianoga head was made by Brian Anderson, and the tentacle was made by Bob Gouveia. By the images on the NEG website, you can see that it was something of a big hit.
Oh, and I bumped into GM Sam at the con. Chatted with him for a bit about upcoming conventions.
And didn't have to pay BCC $40 to do so...
Friday, July 11, 2014
Inspirations and Motivations
Late last night The Wife mentioned she hadn’t seen a
Fragments blog post in a while. I’ve
been around the block enough times to know that if your wife points something
out to you, you pay attention to it. I resolved to making sure today did not go
by without an update to Fragments, so here we go.
I’ve been finding it harder and harder to find the time to
post to this blog, but it’s important to me that I at least try and continue to
do so. If I’m going to keep a link to
this blog on my various forum signatures around the web I really need to stay
on top here. What’s more important is
the content. I’m sure many of you are
interested in the mental workings of my mind, but let’s face it; according to
the statistics on my blog more of you are interested when I have something of
substance like my Edge of the Jedi rules or a build thread about a costume I’m
working on.
Let’s see what I can do with that.
GenCon Module
The GenCon Mod is coming along and growing. I’ve done quite a bit of re-working. I’ve realized that my long-winded writing
style doesn’t work very well when introducing a con-module. It was pointed out that my opening speeches
were too long and too verbose. I needed
to get the PCs into the action, or at least the interaction, a lot
quicker. So I trimmed off an entire page
of dialogue and replaced it with a paragraph.
Got rid of some useless bookkeeping, added in some ties to some of my
plot threads, and cleaned up the flow of the module. All this should allow the module to flow
better and fit into the time-frame I have set aside for the adventure.
I’ve got time set aside in my GenCon schedule to run the
module twice, and if I find myself with a few hours to kill I may do a bonus
run or two. We’ll have to see what time
allows, because I do want to do other things besides running the adventure.
This weekend I’m going to look at printing options for the
maps for the Huttball encounter and (thanks to Chris West at Maps of Mastery)
the final encounter to the module. The
Huttball map is an odd size, about 40”.
I need to talk to the folks at the print shop if I should print it as an
odd-sized poster or as a banner. I’m
worried the banner won’t be as good a print as the poster, but it allows for a
larger surface and a little more structurally sound.
NOTE: As an aside, Chris West is going to be starting his next Kickstarter soon, first one in over a year. Finally releasing his Space Station Maps, and pout a preview for it up on Facebook. It looks AWESOME.
The PCs and NPCs for the module are coming along
nicely. During one playtest one of my
PCs stated that “no one was playing huttball, everyone was just attacking each
other”. Now, the encounter is based on a
PVP Arena zone in Star Wars The Old Republic, but she’s right. The objective, and how you win Huttball, is
to score more points than the other team.
Attacking your opponents are simply a tactic to make scoring easier or
preventing them from scoring. Another
problem was a mistake I was making; I was basically setting up my NPCs as
opposition and not really playing them like they would to play Huttball. Everyone rushed the center, or attacked the
ball carrying PC. No one was going long
for a pass, or moving to prevent the PCs from getting the ball. So I went through all my NPCs who could
appear in the huttball match and gave them one-paragraph notes on how they will
act when playing the game. Some will be
all over the sport, some will enjoy the combat aspect, others will play a
tactical-reserve game, and some will just be in there to hurt people and if
they get the huttball they’re just as likely to toss it away because it throws
off their aim.
It’s gonna be fun…32 days and counting.
Inspirational Works
The Age of Rebellion core rulebook finally released last
week, and I picked up my copy from my Friendly Local Gaming Store (at a
discount; the benefits of membership!)
One thing I immediately focused on was how damn pretty the book is. The artwork in prior books in the companion
line (Edge of the Empire) was good, and even some of it was re-used in this
book, but my word the artists out-did themselves in this book. So many iconic characters, and not-so Iconic
ones. One artist did Rebel Battle Armor
from the old Star Wars Galaxies game, which made me long to see some updated
imagery for my old R.I.S. Battle Armor my Armorer had made back in the day.
One artist who has done some phenomenal backdrops in the various
FFG books is Mark Molnar. I really enjoy
his works, as they capture the high-tech yet desolate locales in the Star Wars
Galaxy, and in some cases the vast urbanization of entire worlds. His starships are majestic. It’s just…insane.
Another great artist I’ve enjoyed is Anthony Foti. His character portraits are incredible. Absolutely gorgeous and inspiring. Its artists like these that give me an urge
to find a Computer Painting class at a local college and really learn how to
get the most from some of these programs I have. I’d love to do art a quarter as good as these
guys. My only issue is time, and the
fact I don’t have much of it. But I
suppose if I really want to get something done I will set aside time for it.
Hosts with the Mosts
So that should do for now.
Once I’m “done” with my GenCon Mod I can start to focus on my impending
Star Wars campaign, Another Longshot. I
really want to have this game be an “in-person” game as much as possible, but I
may have to resign myself to the fact that I can never get everyone I want to
at the same place at the same time. I’ll
just be happy to get my Expatriate Gamer and former co-host Alex back from Georgia in October.
Speaking of co-hosts; I’m still the “Regular Guest Host” on the Order 66 podcast
for the immediate future. This week we’ll
be talking with Art Director Zoe Robinson from FFG about Rebellion Era
Campaigns.
Art Talk and Classic Star Wars with me, GM Chris, and a
gaming industry pro; yeah, this will be a short podcast…
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