Friday, July 29, 2011

Update from the Rim

Greetings, true-believers.

I'm still here.  The blog has not died.  I've been distracted for a few weeks with the creation of my Earthdawn campaign

Not to jump games too much, but I've had a long, involved history with Earthdawn.  It was the game that helped me find a lot of friends when I went to college.  Back in 1993, it was one of the "Hot Games" on the market, something else to play besides D&D.  I ran about three campaigns back then, and gamed the hell out of the world until 1998 when 3rd Edition D&D came out, and that was the new "Hot Game".

Since then, my friends would occasionally try to tempt me back to Earthdawn, but I had become burnt out on the system.  You run something for years, you need a break.  That and I wasn't too impressed with what Living Room Games changed, or didn't change, when they took it over.

Now here I sit, twelve years later, putting together a campaign in a world I haven't touched for over a decade, yet feels like I'm coming home after a long trip away.  My buddies' perseverance has paid off, and I'm developing another game that has the serious potential for awesomeness.

I'm still creating for Fragments from the Rim for the Order 66 Podcast, still running Order 65, and Brothers in Arms, and still developing Another Longshot, but now for a change of pace I'll have Earthdawn too.  It will be interesting to see what Legends get told this time around.

Monday, July 11, 2011

Star Wars Miniatures: Done Sluggy

Well...I guess I was on a roll...



The Asteroid was spray painted in black primer, then added a layer of grey primer.  A healthy coating of Applebarrel "Plaid", and some spot work with GW Mud wash.


"Feed me freighters..."


Sluggy got a mix of Reapers Ochre, Reapers Purple, and Reapers Grey.  White for the highlights, Bedalb Black wash for the wrinkle stripes.


The wrinkles look a little thick, but this is a close-up shot.


His teeth were pretty easy, a stripe of black with a series of white lines and triangles.  It actually looks prett good.

Now to box it up and ship it to Texas.

GM Chris...I hope you like it.

Saturday, July 9, 2011

Star Wars Miniatures: Sluggy

So a while back, GM Chris of d20Radio's Order 66 Podcast posted a need for a mini.  He's running a couple games at GenCon 2011  and said he needed an Exogorth, more commonly known to Star Wars fans as "The Space Slug".  Chris asked what he could use to properly represent the strange creature, and several people gave good suggestions.

Feeling in a crafty mood, and having a minor background in "Green Stuff" putty and miniatures painting, I offered to make one for Chris.

Now, I admit, one of my problems is I procrastinate.  I think he asked about the Exogorth back in March.  And it's now July with only a few weeks left to the con.  But hey, progress.



The asteroid is a styrofoam block, cut and reshaped with a hot foam-cutter.  Sluggy is made from...of all things...a fake vegetable.  Some kind of chili-pepper, I think.  I took an inch of "Green Stuff" to smooth out the pepper to make the slug, adding in some ridges and patches to give him some character.



All he needs is to get painted and detailed and he'll be ready to go.  I'm giving myself a deadline of next Saturday to get "Sluggy" in the mail to Chris.




I hope he likes it, and I hope his players do too.

Monday, June 27, 2011

Plotting a Return to the Age of Legend

I'm sitting here at my cube on lunch, finishing my meal, and flipping through my old 1st edition, well loved, spine split and peeling, corners rubbed to near nothing copy of Earthdawn (by FASA!). 

I haven't picked up this book in over fifteen years.

Why am I picking it up now?  because some crazy-ass friends of mine picked up on the fact that while I love running Star Wars SAGA edition, I'm hankering for a different flavor to supplement my favorite sci-fi game.  Their argument was that back in college I ran a MEAN Earthdawn* game, and my friends who still love the system and it's latest incarnations wonder what I could do with an Earthdawn game.  With my current capabilities and experience in running scores of enjoyable campaigns, they tempted me to see how it woudl go. 

Now, I'd successfully held off their advances and pressure for several years now.  Not sure why, because really the system was solid.  Maybe it was because I did play Earthdawn a lot back in the day.  I had three campaigns going; Fitchburg State College Prime, the Keene Game, and Fitchburg State College Two (after Prime went away).  I played the hell out of that game, and it was my main game until D20 rolled out with D&D 3rd Edition, and OCR Star Wars.  From there on, WotC was my master, and they got my money.

The fact that FASA folded didn't help either.  I was in a very "No company support, not interested in the game" mentality, and when Living Room Games took over the franchise I didn't want to "start over". 

But now it's been over fifteen years.  I've learned a lot, and I've really refined my style of storytelling and gamemastering.  Is it time to return to the land of Barsaive?  A time of Adepts, and Dragons, and the Horrors of the Scourge?

Maybe it is.

* As a funny side note, thanks to the bombardment of Cialis and Viagra commercials in recent years I can no longer abbreviate Earthdawn to "ED".  Damn you, Pfizer!  Damn you!

Thursday, June 9, 2011

Tuesday, June 7, 2011

Star Wars Art: Woken

Here we go again.

Just a start. 

Put some pencil down on paper, scanned it into the computer, popped it into Corel Paint Shop Pro X to play with the Levels until I ended up with a black-and-white line drawing, and then moved it into Painter 11 to start the rendering.

This is the rendered pencil image with paint laid-down on a 50% transparent layer of color.  Once I have everything blocked out for color, I'll go to 100% (no-transparency).  Trying to decide if I want to render this one like the Stratt and Moff Anitlles, or if I want to do it with more line art.

Looking forward to seeing where this goes.