Monday, March 31, 2014

March Madness

It's been a heck of a winter.  Cold, long, bleak, seemingly endless.  Massachusetts had a blizzard on Wednesday, assuming you lived out on Cape Cod, but it still reminds me that I live in New England and the phrase "snow in May" is not as alien as one may believe up here.


This weekend was the Manchester, NH St. Patrick's Day parade.  It would have been a nice, short parade that mirrors the route of the Christmas parade.  Only during the day.  In March.  Instead of December.  At night.

Vast improvements, that.

Sadly, it was cold, rainy, and we (the Legion) didn't want to potentially ruin hundreds of dollars worth of costumes.  So we cancelled.

I planned to wear my green Jedi outfit, and my dad was to be returning to (kinda) active duty by borrowing my Scout Trooper.  We had a bit of a dress-up day this past weekend to see how it fit; it fit him better than it did me, that's for sure.  So much so that I'm going to have to pin a few things in place to make sure they stay where they need to; like the belt.  It also sparked a discussion of "I could see getting one of these".  So now we add Scout Trooper to the growing list of costumes my dad would like to do, joining the ranks of Royal Guardsman, Imperial Grand Admiral, and Tusken Raider.

I've created a monster.

GM Sam 


A notice just posted that Sam Witwer will be coming to the Boston Comic Con in August.  I'm excited, but apprehensive.  Because of my peripheral contact with him on the Order 66 podcast, and meeting him once at DragonCon, there are times where my ego thinks I've got more of a relationship with him than I actually do.  "I really feel like he's a buddy!  We're both gamers, and Star Wars Nerds, and we've been in the same guilds together online!"  Pffffft!  Means exactly as much as the value of the webpage this is posting to.  Still, it will be cool to say "hi".  Maybe Erich and I can get him to do an interview for AWRI, assuming that's still alive by then.

I also don't want to come across as a complete psycho stalker (a.k.a. "A nutter").  There's a fine line there, and I'm very cautious about not crossing it. 

Eh, I over-think things too much.  He'll show up, we'll chat or we won't. BCC will be fun regardless.

Order 65

My Order 65 campaign had another session this past weekend.  Here the PCs were able to manipulate the senate into hearing charges against Chancellor Kenobi, charges that implicated him in the murder of Chancellor Amidala twenty years previous.  Kenobi was arrested, and his former padawans attempted to rescue him.  It was a vicious fight where the PCs faced off against an Enhanced Nemesis (Kenobi), and two regular Nemesis NPCs (Master Ahsoka Tano and Satine Naberrie/Leia).  I got to see just how painful Enhanced Nemesis characters are, and what someone can do with a Force Rating of 6.  I also saw how painful lightsabers can be; the only reason Kimber's Jedi Knight lived was because she went "Old Republic" and picked up some Heavy Battle Armor and Lucas rolled well enough on a Streetwise check to locate a Cortosis weave attachment.

Good times, good times.

Just a quick update for now.  This Thursday I hope to have the first of many PC stats for my GenCon Module.

And maybe March can finally be over.

Friday, March 21, 2014

GenCon Module: Rapid Development

Today I learned something new, or tried.  I finally learned how to set up Blogger so I can write the post, send it to Blogger as an email, and have it turn that email into a draft.  This will hopefully circumvent the problems I've been having updating the blog from work, where the work computers won't interface with Blogger because they purposefully have to keep IE at an earlier version than 90% of the frikkin' Internet.
 
That's the way it should have worked, anyway.  The problem is the email address must not be set up right, because the blog post I emailed to the address I selected has yet to show up in my Drafts list.  Oh well, better a day late than not at all.
 
But I digress...
 
Last week when I posted about a module idea for GenCon (and learned that the spellchecker on my tablet needs work).  Since that post, it's been like the creative floodgates in my mind have opened and development ideas are flowing out onto the proverbial (computer) page.  It's been crazy; I blink and there's a new scene, a new idea, a new encounter that I don't think has ever been done before in Star Wars.
 
It should be, as my brother said when he read about the premise, "HI-larious".
 
Forming Ideas
 
I wanted to write something "fun".  I don't often write games that specifically are designed to take place in single sessions, but for GenCon this is pretty much a requirement.  I may be able to run this once, or I might get the chance to run it several times.  Either way, I want to squeeze it in to a 4 hour block; the standard gaming block for Con Games, as I've encountered it.
 
So the game needs a set-up, a few encounters, and a finish, all in four hours or less (hopefully, not much less).
 
The idea I had for the party was simple, yet elegant; the PCs are the Companions from the heroes of Star Wars The Old Republic.  Originally, I was going to just use the "romantic interest" characters, and pull them from all four Republic Classes (sorry, Empire-lovers, no Sith-side characters in this adventure).  That would have given a decent swath of characters to chose from.  It seemed balanced, initially.  There are two damage-dealing Jedi-characters (Kira and Nadia), two healers (Doc and Elara), two tanks (Corso and Irreso), and two ranged damage dealers (Aric and Risha). 
 
Each player would choose one of the heroes and play the "spouse" of that character; and that's where it went wrong.  While it looks balanced, in actual character selection could miss out on key roles for survival.  In one example, we could end up without any healers if the Knight player selected Kira instead of Doc and the Trooper player Aric instead of Elara. Also, from a set-up standpoint it seemed a little convoluted to have the spouses of the Heroes of the Republic all conveniently hanging out together while their husbands and wives are all off on some grand adventure they can't go on.  That's when the next idea popped into my head that presented a solution.  A big, work-intensive solution.
 
The PCs wouldn't be drawn from all the heroes, they'd be the companions of one of the heroes.
 
Each hero has five companions...okay, six if you count C2-N2. 
 
...fine, seven if you include HK-51, but lets forget him...and Treek, the Ewok.  *sighs*  Fine, I'll get specific...
 
Each hero has five main companions; a damage dealing melee character, a damage dealing ranged character, a ranged tank, a melee tank, and a healer.  That, right there, is a balanced combat party.  Add to this that each of these characters have a fully fleshed out backstory, as well as stats that grant bonuses to certain skills in-game.  These give us valuable insights into the non-combat skills they might possess in a Table-top game.  For example, Aric grants crit bonuses to Diplomacy missions, which tells me he's probably got some Negotiate or Coerce in his skill tree.  Sgt. Rusk has led squads of troops, which hints at Leadership.  Tharan is a brilliant scientist, qualifying him for Knowledge skills.  Risha hid out with smugglers and crime-lords, and likely picked up a lot of Streetwise.
 
And how do we get these PCs together?  They already are!  It makes a lot more sense for the Hero to be away from his or her ship, and have their entire crew left behind and available for a potential adventure while the Trooper is off fighting against Korugga the Hutt, or the Jedi Knight is off attacking the Maelstrom Prison for the umpteenth time.  Since all the Flashpoints and Operations in SWTOR show the heroes being transported to their mission by a third party, they've even given me an excuse to explain why the Companions have the Hero's ship.
 
The Premise
 
So where does this being?  It begins on Carrick station, the most likely point where the Hero is called away by the Republic, and their companions can relax and await their return.
 
The ship's communicator sparks to life, presenting the logo from the Office of the Supreme Chancellor.  Accepting the transmission, the Chancellor herself appears, seemingly relieved she reached the Hero's ship.  She says that a situation has arisen that could mean the end of the Republic, or at least the loss of countless lives.  She needs the Hero to undertake a mission to Nar Shadda, and discovers from the Companions that the Hero is currently unavailable.  Out of time and luck, the Chancellor concedes that the Hero's Companions have proven resourceful in the past, and may be strong enough to save the Republic...not that she has any other options.
 
The companions take their ship to Nar Shadda where they dive into the seedy underbelly of the criminals and evil-doers of the galaxy, attempting to complete a mission that pits them against cartels, crime lords, and even agents of the Empire.
 
Sounds like fun, huh?
 
The only problem is that I don't just want to choose one hero and make a set of NPCs for that one crew. I mean, I could make it a Havoc Squad mission and stat out just those characters. I'm sure it would be fun, but I'd wonder how the Jedi Knight's team would complete the mission. Or the Smugglers. Or the Consulars. So why not stat out all the companion crews, and leave it to either group consensus or random chance to see which crew the players get to portray?
Which means I get to come up with stats for 20 possible PCs!
 
Hooray!
 
Yay...?
 
*blinks*
 
I must be insane.
 
So expect the next few weeks...possibly months...to be filled with stats for Yuun, Doc, Qyzen, M1-T4, Bow'daar, and all the rest of the companions.  And maybe even a surprise or two.
 
Hey, it's a project.  I can write about my projects.
 
 

Thursday, March 13, 2014

And tonight; inspiration...

Right now in Texas..

Boy, does that sound foreboding....

Right now in Texas the first few games of Gamer Nation Con are being played. Some good folks are sitting down with the celebrities of D20 Radio and beyond to get in three days of some damn good games.  I, sadly, am not there. Finances being what they are I could only squeeze in one trip this year, so I've elected to go to GenCon.

I shall endeavor to attend next year's GNC, however.

This subject did get me on to thinking about what I want to do at GenCon.  I've heard that some of the best games and experiences happened at pick-up games.   I want to write a con module I can run out there, maybe two or three times.  At least once for the Order 66 guys.  For the life of me, I was having a hard time figuring out what to write.  What to focus the story on.

Tonight it hit me.  A potentially fun theme, especially those fans of Bioware games.   I'm calling it "Welcome to the Big Leagues", a one-shot module where the pcs are drawn from the companion characters  of Star Wars The Old Republic. 

This will give me a subject to write about in the coming months, as I develop the character stats and module.  I can share certain details with my readers,  but there are a couple things I want to keep to myself (like, the plot).

It should be fun to develop and share,  and hopefully fun for you all to read along with.

Final note: I'm writing this post with my tablet just before bed, because I wanted to maje sure this idea doesn’t fade away.  It's also why its a short post, and lacking my usual imagry.  My next pist should be full of more detail and pictures for you to enjoy.

Stay tuned!

Monday, March 3, 2014

Working Vacations




Sometimes you find inspiration in the weirdest of places.

Okay, maybe not “weird”.  Let me explain; I’m currently steaming north westward in the middle of the ocean on the last day of a much needed vacation, and all I can think about right now is putting some of my thoughts and observations down for the blog. Don’t worry; I’ve been doing everything but this before now.  Dammit, I’m on a cruise ship with my wife, writing for this blog hasn’t been at the forefront of my mind until my last day at sea.

Sometimes it’s hard for a GM to be inspired.  Sometimes a GM finds inspiration when he’s not looking for it.  But you can find ideas for your game everywhere and anywhere if you want to find them.  Whenever I go away on vacation, I look for and try to find at least one thing in every location that I can build on for a game.  It could be a location, a particular photograph, an interesting tale; something that I can work into a game and give it a unique texture and feel.  I’m currently on a cruise hitting three island nations; Cayman, Jamaica, and Haiti.  With two additional days purely at sea, Even if I only come up with one thing for each day, that’s five potential subjects for my games.

Sometimes, I found more than one.

I don't know why this picture was hanging in one of the stairwell landings, but it was...

Day One: Boarding


Even something as banal and benign as boarding your ship can give you ideas for your game.  In this case, it’s the layout of the pre-boarding process with their security checkpoints and general lay-out for boarding the cruise ship.  Lots of good ideas on how security on a station or in a starport could work, or to give me interesting complications for my players to encounter if they suddenly find themselves in conflict within such a location.  Imagine the players chasing someone through a starport when the target crashes into a throng of several hundred people, waiting in line to have their boarding passes processed at one of fifteen kiosks.  Or a gun-battle erupts amidst the throng of people waiting to get on-board their pleasure cruiser.  Or a drunken, unruly passenger crosses paths with the PC and punches them, their significant other, and/or a photographer who just wanted to take a picture to commemorate their trip and is wheeled off by security even before the cruise gets underway…

Not that this happened…okay, it did and I’m really glad such a penultimate example of an aggressive drunk never made it only my cruise.  But that’s what I’m talking about; inspiration.  Drunken McAngrydrunk who’s had three too many beers and has decided that your PC who just rolled a Despair looked at his girlfriend wrong, and determines that the correct course of action is to punch your PC in the face is one heck of a complication to the chase scene through the starport.

Day Two: At Sea


Gotta admit; I didn’t really come up with much of anything here.  I’m sure I could find some person to mold an NPC after, but honestly for my first full day of vacation all I wanted to do was sit and let the brain go into idle-mode.  Can you blame me?

EDIT: Check that, I just remembered something while writing about Day Three below.  There’s a Game Room on-board and like any child of the 80s I went and played a bit.  The game Afterburner Climax has a zone called “Volcanic Islands” where you battle in the skies over a series of volcanoes, erupting into the air.  If that’s not an exciting backdrop for a speeder chase or a dogfight, you need to get your pulse checked.

Day Three: Cayman Islands


Ah, the Cayman Islands.  Fun Fact; 40 of the world’s 50 largest banks have branches in the Cayman Islands.  The tiny island is flat.  Very flat.  I could see completely across it from the upper decks of the ship, which also should give you an idea how small the island is.  Real Estate in this paradise is $4,000 per square foot.  It’s “Seven Mile Beach” is considered one of the most beautiful in the world.  Yet as we traveled from one location to another on the island, we pass homes and sometimes hovels for the natives of the island, just trying to get by on what scraps the rich, elite, and the not-always-rich-or-elite tourists would leave them.  Cayman gave me the idea and feel of how an Outer Rim town feels; hints and images of galactic civilization mixed in with sub-standard construction methods, massive dichotomy between rich and poor, and populated by people doing everything to just survive no matter what social strata they fall into.

Devil's Rock, Hell, Cayman Islands

I went to two places of note on Cayman; Hell and the Turtle Farm.  In the Cayman Islands is a stretch known as “The Devil’s Rock” in a town called Hell (and yes, they sell postcards saying “I went to Hell!” and other such things).  It’s an area of the island where the Cayman’s volcanic origins can be seen.  The area has these vast fields of jagged, volcanic formed rock deposits.  Now, these deposits and strata only come up to your knees, or maybe your chest in some areas, but if I enlarge the size of these formations I suddenly have a maze of canyons and caves that complicate a scene, and provides shelter, hazards, and resources to use in a game.  PCs find themselves in a blasted canyon, surrounded by lava-formed spires.  Having just escaped a secret Imperial facility they run through the maze-like formation desperately trying to return to the crater where their ship was stored while being chased by stormtroopers on foot, scout troopers on speeder bikes, and TIEs or airspeeders flying recon and cover from above.  Perhaps it’s a long trek back to the ship, and they need to find cover in the upper-levels of the formations in shallow caves because at night the rains come and flood the canyon in rushing white-water.

"Will look cute for NOMS!"

The second area I went was the Cayman Island Turtle Farm; a place where they breed giant sea turtles.  I love turtles.  I have a turtle (who’s old enough to buy alcohol and may have to be willed to a descendant).  These beasties were adorable.  Giant monsters of the sea swimming around and growing to be breeders, released into the oceans, or as food for the locals.  Swimming over each other for turtle-chow provided by the tourists.  I know I can come up with ideas for a location or scene from this; a similar facility for some critter on some planet, but honestly I just want an excuse to put sea turtles in my blog.

 
"If we can figure out this 'stairs' thing, we're golden..."

Day Four: Jamaica

 

Ship pulls into port and "BOOM!", instant skyline!


I didn’t really do much in Jamaica.  We docked right at the shopping district, and while excursions went out to various adventure zones and sight-seeing locations I really didn’t have the cash to do any of that.  

I did discover that there’s a figure more revered than Jesus in Jamaica, and that’s Bob Marley.  He was everywhere, and on everything.  I kinda wonder how he would feel about all this, to be up there with the commercialized images of Che Guevara, Elvis, and Jesus.  As recognized as Coca-Cola and as loved as the Pope.  

Bob Marley’s got a weird following, man.   It’s surreal.

As I mentioned, I didn’t have the cash or interest really to go on any shore excursions in Jamaica, so I went to the Diamond’s International building to abuse their free wifi and apparently open bar.  That is where I met Anthony.  

Anthony is a 6’2” Jamaican, possibly 150 pounds with giant hands, a strong grip, and a boat-load of charisma and charm.  Dark skin, a broad nose, and teeth that are cared for as best as possible in a region where kids grow up without much dental coverage.  Anthony is a mixologist; the third best on the island (according to him).  In a mixology competition of 120 bartenders, the only two people to beat him; the one that could juggle four bottles at once while pouring the perfect mixed drink without spilling a drop won first place, and the one that could do the same with three bottles won second.  Anthony could only juggle two bottles while mixing the perfect drink, but he still beat out 117 others to “stand on the podium with a bronze”.  

He was hired by Diamonds International to keep their guests happy and well intoxicated, presumably keeping the husbands upstairs drunk with the free wifi and open bar while the wives run up the credit cards in the rest of the establishment (or vice-versa, it’s a world of attempted equality).  Anthony mixes drinks, has manly talks with the folks who come into his area, and has a tip jar that is for “respect”.  Whatever you get is free of charge.  He simply instructs you to tip what you feel his service is worth.  He’ll serve you water, a Coke, a Red Stripe, or a delightful rum-and-coke (“Jamaican style or American style?” “…American, I eventually have to walk again.”)  His favorite concoction is Absolut Apple, coconut rum, and a dash of peach schnapps over ice where you sip it, then just before or after you swallow inhale the fumes rising off your tongue.  Gets you buzzed nice and fast, and goes down SMOOTH for something composed entirely of alcohol and ice.

"Gungan Smuggler" by StuCunningham
Anthony has been doing this job for ten years, and he loves it.  “Where else can you come ta work, meet people from all over da world, and drink?  I get to make people happy.  It da best job in da world, mon, and I would not trade fo’ any-ting.”  He hasn’t had a vacation in as long as he can remember (“What do ya do when you take a vacation from a job like dis?”).   If he does go on one he might like to try skiing, but he hates being cold (So basically, he’s screwed).  He flirts with his co-workers.  He street races on Sundays.  And more than anything in the world, he dreams of the day when someone walks into his bar and makes the pronouncement “Anthony, I want to get DRUNK.”  He lives for the day when someone walks up to his bar and says that they want to drink until they have to be carried out of there.  It will make him the happiest mixologist on the island.

If that doesn’t scream “Flavorful NPC” or “PC Backstory” to you…well, turn in your dice now and go back to playing MMOs.  

I could do the stereotype and make such a character Gungan, or maybe Duros, or Neimoidian, or keep them human.  Lose the accent.  Keep the accent.  Whichever!  See?  Inspiration wherever you go, and from whoever you meet.

It’s all good, mon.

Day Five: Labadie, Haiti


More volcanic rocks...
The private enclave for Royal Caribbean, Labadie is isolated from much of Haiti.  Few excursions leave the area.  The resort-port is walled off, with armed boats patrolling just outside of view of most beach-goers to keep natives from approaching the beach to sell wares or to try and sneak onto the cruise-ship. 

But aside from that, the place was a paradise!

Joking aside, I did get a few ideas from Labadie.  The first is some of the views and terrain.  Unlike the Cayman Islands, the Isle of Hispaniola has many mountains, and also has the similar volcanic rock formations as Hell.  More fuel for my maze-chase scene.  You know what else is fuel for games?  The attractions.  Labadie has a 2000+ foot zip-line called The Dragon’s Breath that drops you 300 feet and goes out over the swimmer’s lagoon.  It’s the longest zip-line in the world to go over open water (my brother rode the longest one, currently.  Alaska.  Just about a mile long).  Riding this line was craaaaaazzy fun, and the view was unbelievable.  Couple that with the Dragon Coaster, an alpine one-or-two person coaster ride on a track that zips you back and forth through the jungle canopy.  You control the break, and the speed.  Supposedly you can ride it without needing to use the break, but wow is it a rough ride and one that really makes you question “how well are the safety systems on this thing?”  I used the brakes, not only because I didn’t want to see if I could fly off the track car-and-all but because the view from the coaster is almost as good as the one from the zip-line.
"Zip-line" indeed...

Now; imagine using these in a game.  The heroes need to infiltrate a secure base, and there are communication lines running from within their compound up to a relay station on a hill.  Or while escaping a mining camp there are several carts that carry workers from the mine entrance at the top of a mountain to the base camp below.  Carts that are gravity driven with only a brake and a prayer to the Force to keep folks on the track.

Yeah.  That’ll do.  That’ll do nicely.

Day Six and Beyond


AFP PHOTO / ALEXANDER NEMENO
I won’t do another talk about ideas gained at sea (partially because this post is kinda long already), but I will say this; game ideas come from anywhere.  As I write this, I find out that there’s trouble in the Ukraine, and that all the good-will from the Sochi Olympics is dissolving into a return to Cold War feelings.  That California, which suffered weeks of drought, now has so much rain it can’t handle the floods and mudslides.  They’re evening forecasting tornadoes in the Golden State.  The news is another good source of ideas for your games.  I’ve got a post-it note on my monitor to have a raging brushfire in one of my game sessions at some point; a reminder of how dangerous nature can be as part of a story or as the main antagonist.
 
Photo: Nicole Benavides
So yeah, get out there and get inspiration for your games wherever you go.

Oh, and if you ever do find yourself Falmouth, Jamaica, go upstairs at Diamonds International and ask for Anthony. 

Tell him you want to GET DRUNK. 

You will see the happiest Jamaican on the island, mon.

Thursday, February 20, 2014

Updating Every...uh...Month?

It’s been a frustrating few weeks.  I’ve been trying to get something up on the blog, but I feel like I’ve been conspired against by forces unknown.  Everything in my life has felt so busy, so time consuming.  But it really hasn’t.  What’s actually been going on is my usual track record of throwing all my effort and free time into the latest shinny thing to cross my path.  It’ll eat up all my free time as I want to advance and make progress.  When that shinny thing is a video game, everything else that doesn’t carry a tangible consequence tends to fall off the radar.

My Star Wars games get attention because every other Tuesday night five of my buddies are online waiting for me to start the Google

Hangout and run a game for a few hours.  Same thing every six weeks with my Order 65 game.

Every two-to-three weeks  GM Chris and Dave (along with a good portion of the listener base, apparently) wait my Fragments from the Rim segment and the font of wisdom that is Ji’em Fil.

There’s the Mechwarrior Online tournament I’m in, and the team I’m on that has practice Mondays, Wednesdays and Fridays.  With a recent turn-over, I’ve bumped up to something of a veteran’s position and have become one of the Liaisons for the big tournament we’re in.

Then there’s the family and household obligations.  If it’s a tangible thing, like dishes, snow-covered driveways, or laundry it tends to get resolved more often than the intangibles, like spending time with the wife (which definitely carries consequences).

Work is work.  I suppose it should really be at the top of the list, since my paycheck theoretically allows for everything else to happen.

But beyond that, I’ve not been too great about management of my other interests.  I’m the new Executive Officer for the New England Garrison of the 501st Legion.  I’ve got the All Wings Report In podcast that needs to get a show out in March, because it took until February to get the January episode out (damn tech snafus).

AWRI is a big problem for me, because my erstwhile co-host remains erstwhile until April.  If he’s able to do the show again, I think it’ll get better.  Until then, it’s a waiting game.

CLONE WARS and REBELS

I’m pretty excited about the coming of two Star Wars offerings; the “final season/lost episodes” of The Clone Wars, and the news coming out about Star Wars Rebels.  The Clone Wars episodes are coming via Netflix on March 7.  I’m sure they’ll be available elsewhere, but I’ve got to try and get some Netflix access on the 8th (the 7th is my anniversary, see above for obligations to the wife).

Rebels looks to be a rompus good time with a bunch of new heroes that scream “We’re a PC party in an Edge of the Empire campaign”.  Hot twi’lek pilots, Jedi Cowboys, Street Urchin Force Sensitives, scrappy Mando punk-chicks, alien hired muscle, and a droid with a foul mouth bigger than Artoo’s.  All this and a return to the threat of the Empire and it’s faceless horde of Stormtroopers.

I’m hooked.  The summer premiere can’t happen soon enough.  Sadly, I don’t see a lot for new outfits for me from this show.  Not yet anyway,
I’m sure something will come along.

COSTUMES

If I can disconnect from Star Trek Online (easier now that the Anniversary event is over) I may finally be able to make some progress on costumes.  I think the wife finally figured out the issues with my Jedi robe; it was twice as wide as it should be.  Maybe a simple miscalculation when we cut it, or maybe it was given a generous amount of extra material for “gathering” at the neck and hood.  Either way, if I can get that done, maybe we can start working on getting my dad’s Obi Wan back into play (he lost a lot of weight lately and suddenly, the wrong way.  He’s doing well, now) or the Jedi Shadow.

If I can make it out of EVA foam, I want to get my Sith Acolyte started.  I’ve got a few sabers that are begging for some use and love, and would go well with the closest thing to a “generic Sith” the 501st Legion has.  I could make a unique one for Dark Empire but…eh, I don’t know.   Dark Empire is a good organization, to be sure, but right now my interests lie more in replicating existing costumes than making something new.

If I were making a sith costume for a LARP or something, that’d be different.

ORDER UP!

Six months; that’s the maximum amount of time I am giving myself to bring Order 65 to a close.  The PCs have discovered that there is a new Sith Empire, that they have Star Dreadnaughts and a Death Star, the help of the Mandalorian Death Watch, and that Chancellor Kenobi may or may not be a willing pawn in their schemes.  They also found that they now have help from Senator Organa’s secret alliance, access to the Katana Fleet, and to 16 million Clone Troopers looking for something to do after being discharged as a part of Kenobi’s military reforms.  The PCs now have to confront Kenobi, destroy a Death Star, and face the leaders of this Sith Empire.  That feels like at least three solid sessions.  Maybe four.

Either way, when Order 65 ends, Another Longshot truly begins.

REPLAYS FROM THE RIM

At the request of a few, I’m trying to figure out a way to get my Fragments episodes up on the web.  Either as an RSS feed or maybe just as a link to an audio file on Archive.org.  Might just be a limitation of Blogger, because I know Fiddleback is doing it with Skill Monkey.  I think he’s on wordpress, as is AWRI. I just dislike Wordpress’s interface.  Anyway, it’s something I’m working on and hope to have soon, so folks can just listen to the snippets of Fragments from the Order 66 Podcast, and not have to try to find it in a 3 hour episode if they want to listen to it for some reason.

TOPIC CRUNCH

I need to come up with something to write about here.  A costume project.  A supplement.  Campaign work.  Something.  If I have a reason to write and update here, then I’ll be more likely to stick with it and actually give you folks a reason to come back here every week or so.  I know I get pissed off when someone doesn’t update their blog or comic when they said they would, and I’m sure some of you are pretty disappointed with me too.  I’m open to suggestions.

Friday, January 17, 2014

Projection of Projects

I wonder at what point I should just change my release schedule to “Fridays”.  Probably never, as I like having Friday as a catch-up day.  Any later and I’m into the weekend and then WHO KNOWS where my schedule goes.

I suppose another reason why I haven’t been as hardcore to posting anything lately is that I simply haven’t been working on much of anything of late.  The holidays, while a lot of fun, really take up a lot of time.  It’s a natural pause for a breath of fresh air in the middle of the worst of the seasons.  It’s also a time to set your signs on where the coming year is going, and what you have to look forward to.

Hey, that’s what I could do; a 2014 Projection!

Q1: January – March, 2014


Much of this month will be split between wealth accumulation (annual bonus from work and tax returns) and spending of said funds for some fantastic adventures later in the year.  It will also be spent on a frelling boat. 

Right now, I’m setting up a party for Sterling Hershey’s Beyond the Rim adventure for Edge of the Empire.  My stepson bought it for me with the ulterior motive that I run a game for him to play in.  Four other players have been located, and characters are set.  It’s looking like it should be a good time.  We just have to figure out when it starts, as my stepson might be running in track-meets for the next several weeks (alternate on the relay team).

In February, I’m on vacation.  Folks are taking us on a cruise with them, hopefully.  Dad had an operation recently and there’s a question on whether or not he’ll be recovered in time to join us.  I’m hoping he will be, because it wouldn’t be the same without him on the boat. 

February marks the annual anniversary for Star Trek Online.  I’ve been playing that a lot recently, enough features and new content were added to make things interesting again.  Not sure how long I’ll be playing it, but I hope it will be entertaining while I’m there.
I'm also getting a  little bit of a bug to finally dive into STO's community created content generator; the Foundry.  Much like you could in City of Heroes, players can create their own Star Trek adventures and post them up for folks to experience.  A lot of it is reportedly crap.  Some of it is genius.  I'll be happy if I can write something that falls in the middle.  I need to play at least ten different Foundry missions (my own limit, not the game's) before I get an idea of what works, and what doesn't.  Then it's on to poking at the interface.  We'll see if that pans out while I have all this other crap I want to get done this year.

March is GamerNation Con in the DFW area of Texas!  …and I will not be going.  Because that weekend is also about the time for my 1st anniversary of being married to the hottest chick I know.  I’m not missing my first anniversary for a gaming convection.  Third or seventh, maybe.  But not the first.  I wish the guys at D20 Radio nothing but success for their convention, and look forward to hopefully attending in the future (assuming they hold another one). 
I'm not sure if I'm marching in the South Boston St. Pats parade this year.  That weekend is the same weekend I was likely to be celebrating my anniversary with my wife (and the same weekend as GamerNationCon).  We'll have to see.
Sometime in this quarter is the start of the Marik Civil War (Season 3).   It's a fun Mechwarrior Online combat league where your unit's performance in best-of-five combats determines how the Civil War is going on a large map.  With the current absence of Community Warfare in MWO, this is a nice indicator of what it could feel like if the Devs get their acts in gear and get us Community Warfare sometime before 2015.  I'm the Tournament Liaison for the 1st Skye Jaegers of the Skye Rangers Brigade.  Basically I'm there to handle communication between us and our opponent for that round of combat, arranging when we are to meet up, and trying to help synch the drop (no private matchmaker yet, have to time it and hope the game matches the two teams up).
By the way, if anyone out there is looking for a tournament team for Mechwarrior Online, come look us up.  We're not the Steel Jaguar Regiment, but we don't do too bad either (good enough to be in the top-tier team bracket, but SJR and a couple other teams have a better Win/Loss ratio against us)

Quarter 2: April – June 2014


And so shall begin my last year as someone “in their thirties”.  I’d like to start it with some sort of party.  Not sure I’ll get the chance, but we’ll have to see.  I’m certainly planning on ending my last year in the thirties with a bang, hopefully drinking it up with my Rebel Legion and 501st Legion cohorts out in Anaheim at next year’s Star Wars Celebration.
With any luck, I'll also get to start doing "All Wings Report In" podcasts with Erich again this month.  Filling both shoes is hard, and sucks.  I got burnt out doing ALL-STOP because of the work that was needed before and after each episode.

Somewhere in here, Age Of Rebellion should get released.  Not sure when yet, but assuming there are no weird production delays, it should be in April or May, instead of July like Edge of the Empire was.  I'm really looking forward to this book.  By far, my favorite era of Star Wars is the Rebellion Era.  It's the one I grew up in.  I just feel like all the stories in that era are told, even though I know that's not the case.  It'll be interesting to see if there's any more stories in there for me to find with this book, or if later this year FFG plans to have something tie in with the Star Wars REBELS cartoon.
In May, my brother gets married.  I'm the best man.  Not much to say here at this time, but it's of import so I'd better include it.

Quarter 3: July - September 2014

I'm looking forward to this quarter like no one's business.  This year I'm going to GenCon.  Funds have been set aside, plans for room and board have been made.  Super Secret Plans have been put into motion.  I have no clue what to expect.  I have no clue what I'm going to do, or play.  I know a couple events I need to hit, a few folks I want to meet, but beyond that GenCon 2014 is an open canvas of possibilities.  I will buy a damn copy of the Force and Destiny Beta if I have to ambush Sam Stewart and Andy Fisher with Legion back up.  I will game with GM Chris and GM Dave from the Order 66 podcast, and hopefully a lot more folks from Gamer Nation.  It had better be glorious, if only because I demand it.  I'm going to meet my goal of "GenCon before 40, or when I'm 40".  Celebration Anaheim kills me going when I'm 40, so this is it.
My big question will be "will I have enough money to really enjoy it".  We shall see.
In September, I will hopefully...HOPEFULLY...get my creative cohort back.  My good buddy Alex and his family are supposed to be coming back to New England this September, which will allow me to formally kick off my Another Longshot multi-group campaign.  Fingers crossed, buddy.

Quarter 4: October - December 2014

October brings the Woburn Halloween parade, and is the target goal for my father.  He wants to be ready to troop that parade, and in parade shape for it.  His Old Ben outfit needs to be in similar shape as well.  Good enough for the Legion, his current outfit is getting pretty worn out, and there was an unfortunate incident with his cloak that caused it to shrink from a great cloak to something slightly bigger than a hooded bathrobe.  We'll need to work on this throughout the year to get Ben ready for JoeBi-Wan to troop in.
This whole quarter has a lot of good events.  Woburn, Rhode Island Comic Con, Manchester Christmas Parade; gotta be ready.
And of course Thanksgiving, Christmas and we do it all again in a year.
So in all, it should be a good year.  Looking forward to a lot of it, and I hope to be able to bring you all along for the ride.

Friday, January 3, 2014

New Year, Par for the Course


Here we are on January 3rd, the first Friday of 2014, and I've already missed a blog-post.  I could pawn it off on the blizzard we just had here in New England, but I won't.  I spent all of last night playing Star Trek Online, part of it with my former STO-Podcast co-host, Gonzo.  Good to get some time at the helm with him, even if it was for only about an hour, and with some toddler aggro that he had to attend to while we were facing the Borg.
 
It was a decent New Year's Eve.  I got to spend it with several nice folks in a mellow, low-key gathering.  It was a nice reset that set the framework for the coming year.  It'll be a year of challenges and celebrations, and require a bit of focus on my part.  I can honestly say I'm going to give 2014 a chance to be awesome, and work towards it being so.  If it isn't, it won't be because I didn't try.
 

Here Comes A New Challenger!

I almost called this section "Level Up!", but then I realized that's a bad, misogynistic live-action tv-show about MMO players.  This is nothing like that.  This is all about the "Edge of the Jedi" document and me finally fixing a few things in it. 
 
Changes!  Corrections!  Updates!  Let's begin!
 
CAREER TREES: I'm happy with the Specialization trees as they are in 1.02.  No changes here.  Move along, move along.
 
BALANCED LIGHTSABER STYLE TREE: Now we're starting to see some changes, specifically to that useless Twin Strike talent.  After talking with Donovan Morningfire, I've moved Jar'Kai to the 15xp row, and moved Twin Strike to the 20xp row.  Twin Strike now "adds a boost die to any Lightsaber Combat Check when using Two Weapon Attack or when using the Autofire option while wielding two lightsabers".  Adding that boost die increases the odds of rolling enough Advantage to trigger that second attack, or use that Autofire option.  You no longer total up the damage between the two, which really would only be an issue if you're attacking a vehicle with Armor 1.  Since that comes up so infrequently (i.e. hardly ever), this makes the talent actually worth something.  Since it's a 20 point talent in at least a second specialization, I made it a free-bee (no cost to use).
 
I got some fun feedback on Shii Cho, and Shii Cho Master.  "It's fun!" was the synopsis.  Many minions died to bring me that feedback.
 
STRONG LIGHTSABER STYLE TREE: More changes here to three of my Forms (well, 2 technically).  Shien got a big change.  The problem with the original Shien is that unless you had the 25 point Deflect Blasters talent from the Jedi Career specs, you didn't get any benefit from the talent.  While some may say that's okay, I decided to change the Shien power to match the old Shien Master; spend Threat and Despair on blaster weapon combat checks against you to deal damage back to the attacker (note that it doesn't say if the attack hits or not; it works in both cases).  Shien Master now drops the cost of activating Shien to two Threat or a Despair.  And no, you can't burn 4 Threat or 2 Threat and a Despair to deal 20 damage back to the attacker...unless your GM really is feeling generous.
 
I changed up Djem So Master too.  Instead of making it a mirror of Shien Master (now regular Shien), I went back to the description of Djem So for inspiration.  Djem So is all about blocking attacks and responding with strikes of your own.  So instead of dealing a flat 10 points of damage back to your opponent, you now deal your Lightsaber damage back to your opponent, and include any passive abilities the lightsaber has (like Breach 1).  Note that you don't get to use the regular Djem So (or Ataru) bonus damage in that hit, since you're not making a Lightsaber combat check.  Cost to activate remains the same as before.
 
Juyo got a lot simpler.  Also at Dono's suggestion, Juyo is now simply "1 strain to upgrade the next Lightsaber combat check once".  You get aggressive, you exert yourself, you increase the odds of hitting and something nasty happening to your opponent.
 
THE FORCE: Also added is about 2/3rds of a page on home-brewed house rules I've used in my games recently.  The first being the inclusion of a pseudo-talent, Power of the Force.  For 20 Xp you can spend 1 strain to turn a Dark Side Point into a Light Side Point.  This can be done with every Force Die roll (except the one at the beginning that determines Destiny Points for the game, you are rolling that one, not your character).  You can take this "talent" any time, during character creation or once play has started, only that you need to belong to a formalized Force tradition to take it.  The theme here is that by belonging to a formalized tradition, like the Jedi, they train you to tap into the Force reliably.  That training is what allows the Force User to at least get some use of the Force when they need it.
 
Another house-rule I've made concerns the old KotOR Campaign Guide power "Kinetic Combat".  The third Control upgrade in the Move power states you can use Move to manipulate objects with precision, and we judged that this could include wielding weapons.  It's not as easy as wielding them yourself, a level of control is required and your perspective on combat is slightly off.  It takes an Action to trigger Move to set up the power, and then in subsequent turns you need to commit two Force Dice to keeping the power going.  Also, you need to activate Move to be able to lift an object with a Silhouette equal to the Encumbrance rating of the weapon.  It's not that the weapon is that heavy, it's that Strength is a good indicator on how much "grip" or "finesse" you have when you use that weapon effectively.  Lightsabers are easy, Vibro-axes are hard, and Heavy Repeating Blasters are really hard to coordinate their bulk, aim, and firing all at once remotely. 
 
And hey, if you don't roll high enough to control the weapon, you can still use it as a projectile with Move (dealing it's normal damage based on the Silhouette, of course).
 
Making attacks with Kinetic combat increase the difficulty by one.  Turning off Kinetic Combat is a Maneuver if you want the weapon to return to your hand (or someone else's), or an Incidental if you want the weapon to just drop.
 
Finally, I also pointed folks to Donovan's Ways of the Force document for additional Force Powers like Healing and Injure.
 
So here it is!  Update 1.03 for your gaming pleasure.
 

Edge of the Jedi v1.03

 
I'm tempted...so tempted...to do an "Age of the Jedi" document at some point.  Possibly something to work on later in the year, or after I see exactly what's in the Force and Destiny beta.  If I had to do this all over again, I'd make three Jedi Careers; Consular, Guardian, and Sentinel.  I'd have three Specializations under each Career.  I don't think I'd change my Lightsaber Style trees, but I may consider adding one for "Force Wizard" specs.  I could also see doing a non-Jedi career; Force Adept.  I could likely come up with three Specializations for that too.  It's hard to think about all that right now, knowing that 8 months from now I'll have a better idea of how Fantasy Flight Games is doing it.
 
We'll have to see, now won't we?

Help from the Mandalorians?

I've been getting gameplay feedback from some members of the Gamer Nation; "Kell Ordo" and his family.  Pretty sure Kell is a member of the Mando Mercs, and possibly soon to be a member of the Rebel Legion if he's not already, based on some of the costumes he's stated he's working on for Celebration Anaheim.  He's got quite a list lined up.  Got me thinking about costumes, and specifically Mandalorians.  If I were to do a Mando, it would be one of Maul's Deathwatch members from his final arc in The Clone Wars, probably with the "Zabrak Horns" on the helmet.  I dig some of the custom stuff the Mercs have done over the years, but I have to say a lot of it has not appealed to me.  I'll admit it, I have a high-standard when it comes to Star Wars costumes, and I guess to costumes in general.  I'm starting to find myself looking at cosplayers thinking about what could be done better, or how it could be made better.  I'm not even what I'd call an expert or anything, I'm just a guy who's put together three armor kits and conned his wife into making him one and a half Jedi outfits.  Oh, and put together a lightsaber from parts.  My one and only prop-making project turned out like I expected; serviceable but in sore need of a redo.  So my pedigree is very "quick to judge but can't do himself".  Still, the Mando Mercs have gotten better over the years, and I do like the work some of their really dedicated members have done.


 

Final Thoughts

Man, 2014 is going to be busy.  Real busy, depending on how some things turn out.  I've got a lot of projects to get under way, and a lot of plans to make.  We'll see if the money and my wife's sanity hold out.
 
I'm curious about something.  If you have used my Jedi Career document, let me know.  Either here, or on my G+ or Facebook link; just a quick comment that you've tried it out.  By all means, if you have feedback or any cool stories about these rules, I'd love to hear them.
 
Anyway, see you around the new year, folks.