Friday, February 16, 2018

Fallout Genesys - The Institute

Image (c) Bethesda Softworks 2015

We're back with another "DLC" update to my Fallout Theme for the Genesys Role Playing System!

One of the major protagonists in the Commonwealth is the secretive and scientifically advanced Institute. Built from the ashes of the Commonwealth Institute of Technology, the Institute has been around for hundreds of years, advancing technology well beyond anything thought possible even before the Great War that destroyed much of human civilization. This update includes a general description of the faction, some of their weapons and armor, and a smattering of Adversaries. Also, you'll find rules for playing Generation 3 Synths in the Fallout wastelands, either as a spy for the Institute or as a run-away. If you're on the run, be careful of Coursers from the Synth Retention Bureau, they're on your trail and are among the more dangerous adversaries out in the wastes...

You can find a copy of the Institute DLC as part of the overall theme document, linked above.

Now, the DLC has basic stats for playing a Synth, but some players and GMs might be concerned about using those stats, especially if they're trying to keep the fact that the player is a synth secret. The GM might even want the player to be unaware that they're a synth, and play it like the Fallout 4 characters [REDACTED], [REDACTED], or even [REDACTED]. If you wish to do that, simply use the stats for any of the human archetypes presented in the core rulebook. There's no reason to think that the Institute couldn't make a synthetic human with those qualities instead of those of the traditional Gen 3 synth, and it allows you to surprise the other PCs (or even that character's player) with the fact that they are a synth.

I seem to be on a roll with these DLC updates for Fallout. I've had some requests for more adversaries, but I think I really want to get one of the beefier and potentially more fun updates rolling; salvaging, scrapping, and crafting. Once I present rules for that, they'll be incorporated into the rules for creating and managing your own settlements in the wastes.

More juicy bits of web goodness are coming, folks. Until then, go scare a PC by pitting them against a Courser.

May the dice be with you.

Image (c) Bethesda Softworks 2015

Sunday, February 4, 2018

Fallout Genesys - Talents and Perks

Image (c) Bethesda Softworks


It's time for another update to my Fallout Theme. Perks have been a staple of Fallout games since the beginning, neat character choices that provide additional bonuses to your character beyond their skill selection. These Perks nearly perfectly align with Talents in the Genesys setting, so it seems like a natural fit to create appropriate Talents from several of these Perks.

The new talents are now included at the end of the compiled Fallout theme setting document, available in it's entirety here.

There are several adversaries I need to work on, and a few missing melee weapons that should be added in to the theme, but I know folks out there are starting to play in this theme, and felt that these Talents would add some neat character choices to those playing in the setting.

More gaming goodness to follow!

May the dice be with you.


Image (c) Bethesda Softworks