My third and final module this week,
Fallout: Edge of the Wasteland. I got to playtest this module and have made some changes to it, but for the most part I think it's ready to go.
Here are the PCs that are wandering this particular corner of the Wasteland.
Artie
Drake, Male Vaultdweller from Vault 66
Smuggler/Charmer
Charismatic, talkative, personable, but his big mouth got him
assigned to a Wasteland Scouting Mission by the Overseer. Cunning and agile,
he’s almost as good with a laser pistol as he is with his silver tongue. He was
told not to come back until he “made contact with another vault” or “found
something really useful”.
Hearing about Vault 20 on his Pipboy’s radio, he and his sister
traveled south in hopes of finding it.
Features: Artie's talents lie in his natural Charm. When that fails, he's
pretty handy with a laser pistol. Be sure to use Inspiring Rhetoric to help
allies and Disarming Smile to hinder foes.
Gwen
Drake, Female Vaultdweller from Vault 66\
Technician/Outlaw Tech
Rough and burly in spite of her size, always looking out for her
younger brother. Smart and strong, she’ll use her wrench to fix a generator or
to bash the head of a feral ghoul. She elected to be exiled with her brother
because “there’s no way he’d survive out there by himself, nevermind find
something useful…”
She is reluctant to go investigate a vault that is supposedly a
refuge for ghouls and super mutants, but if this means she can keep her brother
safe as he completes his “quest”, she has little choice in the matter.
Features:
With her mechanics as high as it is, look for opportunities to utilize it in
any given encounter. Scrounge for parts or items when you can. She's a good
melee combatant, and could really ring someone's bell if she's able to hit with
both her wrench and her Ripper chain-sword.
Natasha
Stone, Female Knight of the Brotherhood of Steel
Bounty Hunter/Gadgeteer
A part of Paladin Danse’s expeditionary recon team to the
Commonwealth. Her squad was sent west to investigate the ruins of two of the
largest universities outside of Boston; Worcester Polytechnical College and the
Commonwealth University at Amherst. Her team found that Worcester received a
direct strike from a nuclear bomb and was reduced to a radioactive crater.
As they left the ruins of Worcester, the team was attacked by a mated
pair of deathclaws. Only the Paladin and the team scribe survived, and the
Paladin did not leave unscathed. One of the Deathclaws breached her helmet and
put out her right eye.
Determined to continue their mission, they elected to soldier on.
Hearing about the broadcast from Vault 20, they proceeded north to
investigate. Stone is agile and has an intimidating presence. She operates a
T-45b suit of Power Armor with a compromised helmet, damaged in the same attack
that took her eye.
Features: Stone's greatest asset is her power armor, but her strong will
and ability to intimidate others is an asset too. She is absolutely deadly with
her laser rifle, and would be more so if she wasn't suffering a setback to most
checks thanks to losing her eye.
Marvin
Wright, Male Scribe of the Brotherhood of Steel
Colonist/Scholar
One of the more brilliant minds in the Archive House, Marvin has a
very detached view of the world. Everything is a puzzle or something to
be studied, even if doing so is likely to get him killed. Smart and
strong willed, he has a tendency to state interesting, useful, or annoying facts
at any given moment in spite of any danger he or his allies may be in.
He was sent along on Knight Stone’s mission in hopes that actual
field work would impress some sense of responsibility and restraint on his
clinical nature.
Features: Marvin's Intellect can be a great boon in any given encounter,
look for ways to leverage Knowledge skills to place the party in a stronger
position. He's good with his Auto Pistol, but there are likely better weapons
out there to find. Finally, his skill with computers is rather high, keep an
eye out of opportunities to affect encounters in your favor with it.
Morgan
Fisk, Female Ghoul Wastelander
Explorer/Scout
A wandering trader from the mid-west. Her home town was destroyed
by a radicalized faction of the Children of the Atom who set off a bomb in a
nearby silo. She was the only survivor, and transformed into a ghoul as a
result of the blast. Setting out on her own, she believed she could only rely
on herself. Agile and sharp, she eventually found companionship with a similar
social outcast and elected a begrudging, yet deepening partnership (and
friendship) with Percival. The two of them were moving east towards Boston when
they heard the radio transmission from Vault 20 and decided to go and
investigate. Maybe they could trade for some supplies at least.
Unable to fully cope with her new condition, Morgan has become
addicted to alcohol since becoming a ghoul.
Features: While not really skilled at stealth, Morgan is rather good at it
thanks to her gear and her talents. With a high Cunning, she is naturally good
at Deception, Perception, and Survival. She's also skilled with most weapons one
can find in the wasteland. Due to her ghoulish nature, Morgan can actually heal
wounds from one Radiation source, if need be.
Percival,
Male Super Mutant
Hired Gun/Marauder
Once a servant of The Master until his downfall, Percy escaped the
battles against his kind in the west. Traveling alone, he happened across a
comic book store and a tale about King Arthur in the year 3000 A.D. In that
book, the character Percival was a human who was mutated into a giant,
monstrous humanoid brute. Simple minded but still possessing a noble heart, the
comic book Percival fought valiantly alongside King Arthur. Percy, feeling an undeniable connection with the
character, devoted himself to that cause;
to be a noble knight and fight against the evils of the world.
Meeting up with the ghoul, Morgan Fisk in his travels, the two of
them have wandered near the area of Vault 20 to investigate its seeming
sanctuary for all outcasts.
Features: Percival is a melee monster and a walking tank, he should be up
front drawing as much attention as possible. Remember that the shield he
carries is a weapon too, and using two-weapon fighting to shield bash an
opponent can be quite a handy seat up to a bumper sword strike. Look out for
challenges that are bested physically.
How did it go trying to adapt EotE to the Fall Out setting?
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